reimplement enemy-filter loop (now enemy's reaction, and decision to possibly filter, is fully under enemy's control - physics, damage reaction, whether to filter or update enemy's state, etc.)
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8
oms.mlb
8
oms.mlb
@@ -24,16 +24,16 @@ fcore/platform.sml
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fcore/graph.sml
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fcore/path-finding.sml
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fcore/enemy-variants.sml
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fcore/enemy/enemy-variants.sml
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fcore/game-type.sml
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fcore/player-patch.sml
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fcore/enemy-patch.sml
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fcore/enemy/enemy-patch.sml
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fcore/physics.sml
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fcore/trace-jump.sml
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fcore/enemy-behaviour.sml
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fcore/enemy.sml
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fcore/enemy/enemy-behaviour.sml
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fcore/enemy/enemy.sml
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fcore/player.sml
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fcore/projectile.sml
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