reimplement enemy-filter loop (now enemy's reaction, and decision to possibly filter, is fully under enemy's control - physics, damage reaction, whether to filter or update enemy's state, etc.)

This commit is contained in:
2025-02-08 01:05:39 +00:00
parent 1be44335cb
commit 23cf480dad
7 changed files with 273 additions and 288 deletions

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@@ -24,16 +24,16 @@ fcore/platform.sml
fcore/graph.sml
fcore/path-finding.sml
fcore/enemy-variants.sml
fcore/enemy/enemy-variants.sml
fcore/game-type.sml
fcore/player-patch.sml
fcore/enemy-patch.sml
fcore/enemy/enemy-patch.sml
fcore/physics.sml
fcore/trace-jump.sml
fcore/enemy-behaviour.sml
fcore/enemy.sml
fcore/enemy/enemy-behaviour.sml
fcore/enemy/enemy.sml
fcore/player.sml
fcore/projectile.sml