adjust imperative shell to use xyz coordinates for position, instead of simply xy; need to ensure the functional core code outputs a vector in this format too
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@@ -1,6 +1,6 @@
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structure GlShaders =
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struct
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val xyrgbVertexShaderString =
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val xyzRgbVertexShaderString =
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"#version 300 es\n\
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\layout (location = 0) in vec3 apos;\n\
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\layout (location = 1) in vec3 col;\n\
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