adjust imperative shell to use xyz coordinates for position, instead of simply xy; need to ensure the functional core code outputs a vector in this format too

This commit is contained in:
2025-09-11 01:43:23 +01:00
parent 781691060c
commit 2e0f749229
4 changed files with 10 additions and 17 deletions

View File

@@ -1,6 +1,6 @@
structure GlShaders =
struct
val xyrgbVertexShaderString =
val xyzRgbVertexShaderString =
"#version 300 es\n\
\layout (location = 0) in vec3 apos;\n\
\layout (location = 1) in vec3 col;\n\