begin refactoring code to use a single vertex buffer for all shapes

This commit is contained in:
2025-09-11 01:31:19 +01:00
parent 62e5777f75
commit 781691060c
2 changed files with 26 additions and 155 deletions

View File

@@ -1,7 +1,7 @@
structure GlDraw =
struct
open CML
open DrawMsg
open DrawMsg K
(* The name doesn't make it clear, but this structure
* couples GLFW and OpenGL.
* I'm not sure if I will use native windowing systems
@@ -12,15 +12,6 @@ struct
{ textVertexBuffer: Word32.word
, textProgram: Word32.word
, textDrawLength: int
, cursorVertexBuffer: Word32.word
, cursorProgram: Word32.word
, cursorDrawLength: int
, bgVertexBuffer: Word32.word
, bgProgram: Word32.word
, bgDrawLength: int
, window: MLton.Pointer.t
}
@@ -47,177 +38,59 @@ struct
let
(* create vertex buffer, program, etc. for text. *)
val textVertexBuffer = Gles3.createBuffer ()
val xyrgbVertexShader = createShader
(Gles3.VERTEX_SHADER, GlShaders.xyrgbVertexShaderString)
val xyzRgbVertexShader = createShader
(Gles3.VERTEX_SHADER, GlShaders.xyzRgbVertexShaderString)
val rgbFragmentShader = createShader
(Gles3.FRAGMENT_SHADER, GlShaders.rgbFragmentShaderString)
val textProgram = createProgram (xyrgbVertexShader, rgbFragmentShader)
(* create cursor buffer, program, etc. *)
val cursorVertexBuffer = Gles3.createBuffer ()
val cursorProgram = createProgram (xyrgbVertexShader, rgbFragmentShader)
(* create background buffer and program *)
val bgVertexBuffer = Gles3.createBuffer ()
val bgProgram = createProgram (xyrgbVertexShader, rgbFragmentShader)
val textProgram = createProgram (xyzRgbVertexShader, rgbFragmentShader)
(* clean up shaders which are no longer needed once progran is linked. *)
val _ = Gles3.deleteShader xyrgbVertexShader
val _ = Gles3.deleteShader xyzRgbVertexShader
val _ = Gles3.deleteShader rgbFragmentShader
(* because we only have a single vertex buffer,
* we only need to bind and set attributes once. *)
val _ = Gles3.bindBuffer textVertexBuffer
(* enable xyz component from uploaded array *)
val _ = Gles3.vertexAttribPointer (0, 3, 6, 0)
val _ = Gles3.enableVertexAttribArray 0
(* enable rgb component from uploaded array *)
val _ = Gles3.vertexAttribPointer (1, 3, 6, 12)
val _ = Gles3.enableVertexAttribArray 1
val _ = Gles3.useProgram textProgram
in
{ textVertexBuffer = textVertexBuffer
, textProgram = textProgram
, textDrawLength = 0
, cursorVertexBuffer = cursorVertexBuffer
, cursorProgram = cursorProgram
, cursorDrawLength = 0
, bgVertexBuffer = bgVertexBuffer
, bgProgram = bgProgram
, bgDrawLength = 0
, window = window
}
end
fun uploadText (shellState: t, vec) =
let
val
{ textVertexBuffer
, textProgram
, textDrawLength = _
, cursorVertexBuffer
, cursorProgram
, cursorDrawLength
, bgVertexBuffer
, bgProgram
, bgDrawLength
, window
} = shellState
val {textVertexBuffer, textProgram, textDrawLength = _, window} =
shellState
val _ = Gles3.bindBuffer textVertexBuffer
val _ = Gles3.bufferData (vec, Vector.length vec, Gles3.STATIC_DRAW)
val newTextDrawLength = Vector.length vec div 5
in
{ textVertexBuffer = textVertexBuffer
, textProgram = textProgram
, textDrawLength = newTextDrawLength
, cursorVertexBuffer = cursorVertexBuffer
, cursorProgram = cursorProgram
, cursorDrawLength = cursorDrawLength
, bgVertexBuffer = bgVertexBuffer
, bgProgram = bgProgram
, bgDrawLength = bgDrawLength
, window = window
}
end
fun uploadCursor (shellState: t, vec) =
let
val
{ textVertexBuffer
, textProgram
, textDrawLength
, cursorVertexBuffer
, cursorProgram
, cursorDrawLength = _
, bgVertexBuffer
, bgProgram
, bgDrawLength
, window
} = shellState
val _ = Gles3.bindBuffer cursorVertexBuffer
val _ = Gles3.bufferData (vec, Vector.length vec, Gles3.STATIC_DRAW)
val newCursorDrawLength = Vector.length vec div 5
in
{ textVertexBuffer = textVertexBuffer
, textProgram = textProgram
, textDrawLength = textDrawLength
, cursorVertexBuffer = cursorVertexBuffer
, cursorProgram = cursorProgram
, cursorDrawLength = newCursorDrawLength
, bgVertexBuffer = bgVertexBuffer
, bgProgram = bgProgram
, bgDrawLength = bgDrawLength
, window = window
}
end
fun uploadBg (shellState: t, vec) =
let
val
{ textVertexBuffer
, textProgram
, textDrawLength
, cursorVertexBuffer
, cursorProgram
, cursorDrawLength
, bgVertexBuffer
, bgProgram
, bgDrawLength = _
, window
} = shellState
val _ = Gles3.bindBuffer bgVertexBuffer
val _ = Gles3.bufferData (vec, Vector.length vec, Gles3.STATIC_DRAW)
val newBgDrawLength = Vector.length vec div 5
in
{ textVertexBuffer = textVertexBuffer
, textProgram = textProgram
, textDrawLength = textDrawLength
, cursorVertexBuffer = cursorVertexBuffer
, cursorProgram = cursorProgram
, cursorDrawLength = cursorDrawLength
, bgVertexBuffer = bgVertexBuffer
, bgProgram = bgProgram
, bgDrawLength = newBgDrawLength
, window = window
}
end
fun drawXyrgb (vertexBuffer, program, drawLength) =
if drawLength > 0 then
let
val _ = Gles3.bindBuffer vertexBuffer
(* enable xy component from uploaded array *)
val _ = Gles3.vertexAttribPointer (0, 2, 5, 0)
val _ = Gles3.enableVertexAttribArray 0
(* enable rgb component from uploaded array *)
val _ = Gles3.vertexAttribPointer (1, 3, 5, 8)
val _ = Gles3.enableVertexAttribArray 1
val _ = Gles3.useProgram program
val _ = Gles3.drawArrays (Gles3.TRIANGLES, 0, drawLength)
in
()
end
else
()
fun draw (drawObject: t) =
let
val
{ textVertexBuffer
, textDrawLength
, textProgram
, cursorVertexBuffer
, cursorDrawLength
, cursorProgram
, bgVertexBuffer
, bgProgram
, bgDrawLength
, ...
} = drawObject
val _ = drawXyrgb (bgVertexBuffer, bgProgram, bgDrawLength)
val _ = drawXyrgb (cursorVertexBuffer, cursorProgram, cursorDrawLength)
val _ = drawXyrgb (textVertexBuffer, textProgram, textDrawLength)
val {textVertexBuffer, textDrawLength, textProgram, window = _} =
drawObject
in
()
Gles3.drawArrays (Gles3.TRIANGLES, 0, drawLength)
end
fun yank (shellState: t, str) =
@@ -236,9 +109,7 @@ struct
shellState
in
case msg of
REDRAW_TEXT textVec => uploadText (shellState, textVec)
| REDRAW_CURSOR cursorVec => uploadCursor (shellState, cursorVec)
| REDRAW_BG bgVec => uploadBg (shellState, bgVec)
DRAW vec => uploadText (shellState, textVec)
| YANK str => yank (shellState, str)
end

View File

@@ -2,13 +2,13 @@ structure GlShaders =
struct
val xyrgbVertexShaderString =
"#version 300 es\n\
\layout (location = 0) in vec2 apos;\n\
\layout (location = 0) in vec3 apos;\n\
\layout (location = 1) in vec3 col;\n\
\out vec3 frag_col;\n\
\void main()\n\
\{\n\
\ frag_col = col;\n\
\ gl_Position = vec4(apos.x, apos.y, 0.0f, 1.0f);\n\
\ gl_Position = vec4(apos.x, apos.y, apos.z, 1.0f);\n\
\}"
val rgbFragmentShaderString =