done implementing functor to search through quad tree, adding to priority queue (for Dijkstra's algorithm)
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4
oms.mlb
4
oms.mlb
@@ -11,8 +11,6 @@ fcore/quad-tree-fold.sml
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fcore/bin-search.sml
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fcore/bin-vec.sml
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fcore/path-finding.sml
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ann
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"allowVectorExps true"
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in
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@@ -29,6 +27,8 @@ fcore/player-patch.sml
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fcore/enemy-patch.sml
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fcore/physics.sml
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fcore/path-finding.sml
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fcore/enemy-behaviour.sml
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fcore/enemy.sml
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fcore/player.sml
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