add functionality to flip drawing horizontally
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@@ -24,6 +24,7 @@ int KEY_W = GLFW_KEY_W;
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int KEY_H = GLFW_KEY_H;
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int KEY_C = GLFW_KEY_C;
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int KEY_M = GLFW_KEY_M;
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int KEY_F = GLFW_KEY_F;
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int KEY_ENTER = GLFW_KEY_ENTER;
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int KEY_SPACE = GLFW_KEY_SPACE;
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@@ -41,6 +41,8 @@ struct
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_symbol "KEY_C" public : ( unit -> int ) * ( int -> unit );
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val (KEY_M, _) =
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_symbol "KEY_M" public : ( unit -> int ) * ( int -> unit );
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val (KEY_F, _) =
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_symbol "KEY_F" public : ( unit -> int ) * ( int -> unit );
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val (KEY_T, _) =
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_symbol "KEY_T" public : ( unit -> int ) * ( int -> unit );
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