done with functional-core logic for redo (now just need to send REDO_ACTION on key callback when shortcut is pressed)
This commit is contained in:
@@ -5,11 +5,14 @@ sig
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val mousePosition: AppType.app_type * Real32.real * Real32.real
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-> AppType.app_type
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val undoTriangleStage:
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AppType.app_type * AppType.triangle_stage * (Real32.real * Real32.real)
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val undo:
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AppType.app_type
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* AppType.triangle_stage
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* AppType.triangle list
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* (Real32.real * Real32.real)
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-> AppType.app_type
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val undoTriangle:
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val redo:
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AppType.app_type
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* AppType.triangle_stage
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* AppType.triangle list
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@@ -109,83 +112,6 @@ struct
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}
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end
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(* add to redo, pop one from undo *)
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fun undoTriangleStage (app: app_type, newTriangleStage, newRedoHd) =
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let
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val
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{ triangleStage = _
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, triangles
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, xClickPoints
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, yClickPoints
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, windowWidth
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, windowHeight
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, graphLines
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, undo
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, redo
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, mouseX
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, mouseY
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} = app
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val newUndo =
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case undo of
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hd :: tl => tl
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| empty => empty
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val newRedo = newRedoHd :: redo
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in
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{ triangleStage = newTriangleStage
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, triangles = triangles
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, undo = newUndo
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, redo = newRedo
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, xClickPoints = xClickPoints
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, yClickPoints = yClickPoints
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, windowWidth = windowWidth
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, windowHeight = windowHeight
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, graphLines = graphLines
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, mouseX = mouseX
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, mouseY = mouseY
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}
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end
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fun undoTriangle
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(app: app_type, newTriangleStage: triangle_stage, trianglesTl, newRedoHd) :
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app_type =
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let
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val
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{ triangleStage = _
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, triangles = _
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, xClickPoints
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, yClickPoints
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, windowWidth
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, windowHeight
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, graphLines
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, undo
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, redo
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, mouseX
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, mouseY
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} = app
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val newUndo =
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case undo of
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hd :: tl => tl
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| empty => empty
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val newRedo = newRedoHd :: redo
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in
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{ triangleStage = newTriangleStage
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, triangles = trianglesTl
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, undo = newUndo
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, redo = newRedo
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, xClickPoints = xClickPoints
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, yClickPoints = yClickPoints
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, windowWidth = windowWidth
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, windowHeight = windowHeight
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, graphLines = graphLines
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, mouseX = mouseX
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, mouseY = mouseY
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}
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end
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fun helpWindowResize
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(app: app_type, windowWidth, windowHeight, wStart, wFinish, hStart, hFinish) :
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app_type =
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@@ -276,4 +202,79 @@ struct
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, redo = redo
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}
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end
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(* add to redo, pop one from undo *)
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fun undo (app: app_type, newTriangleStage, newTriangles, newRedoHd) =
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let
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val
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{ triangleStage = _
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, triangles = _
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, xClickPoints
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, yClickPoints
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, windowWidth
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, windowHeight
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, graphLines
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, undo
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, redo
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, mouseX
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, mouseY
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} = app
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val newUndo =
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case undo of
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hd :: tl => tl
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| empty => empty
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val newRedo = newRedoHd :: redo
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in
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{ triangleStage = newTriangleStage
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, triangles = newTriangles
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, undo = newUndo
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, redo = newRedo
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, xClickPoints = xClickPoints
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, yClickPoints = yClickPoints
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, windowWidth = windowWidth
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, windowHeight = windowHeight
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, graphLines = graphLines
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, mouseX = mouseX
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, mouseY = mouseY
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}
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end
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(* add to undo, pop one from redo *)
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fun redo (app: app_type, newTriangleStage, newTriangles, newUndoHd) =
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let
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val
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{ triangleStage = _
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, triangles = _
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, xClickPoints
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, yClickPoints
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, windowWidth
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, windowHeight
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, graphLines
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, undo
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, redo
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, mouseX
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, mouseY
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} = app
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val newUndo = newUndoHd :: undo
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val newRedo =
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case redo of
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hd :: tl => tl
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| empty => empty
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in
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{ triangleStage = newTriangleStage
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, triangles = newTriangles
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, undo = newUndo
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, redo = newRedo
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, xClickPoints = xClickPoints
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, yClickPoints = yClickPoints
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, windowWidth = windowWidth
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, windowHeight = windowHeight
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, graphLines = graphLines
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, mouseX = mouseX
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, mouseY = mouseY
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}
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end
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end
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