implement actions for TRIANGLE mode in glfw-gamepad.sml
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@@ -23,6 +23,26 @@ struct
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, squarePressed: bool
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}
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fun setToPendingAndUnshifted (gamepadState: gamepad_state) =
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let
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val
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{ mode = _
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, shiftChr = _
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, trianglePressed
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, circlePressed
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, crossPressed
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, squarePressed
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} = gamepadState
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in
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{ mode = PENDING
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, shiftChr = false
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, trianglePressed = false
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, circlePressed = false
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, crossPressed = false
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, squarePressed = false
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}
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end
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fun onPendingMode
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( state: gamepad_state
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, trianglePressed
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@@ -95,6 +115,45 @@ struct
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(newState, actions)
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end
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fun onTriangleMode
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( gamepadState
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, trianglePressed
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, circlePressed
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, crossPressed
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, squarePressed
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, actions
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) =
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if trianglePressed then
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let
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val newState = setToPendingAndUnshifted gamepadState
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val actions = IM.CHAR_EVENT #"a" :: actions
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in
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(newState, actions)
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end
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else if circlePressed then
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let
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val newState = setToPendingAndUnshifted gamepadState
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val actions = IM.CHAR_EVENT #"b" :: actions
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in
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(newState, actions)
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end
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else if crossPressed then
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let
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val newState = setToPendingAndUnshifted gamepadState
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val actions = IM.CHAR_EVENT #"c" :: actions
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in
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(newState, actions)
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end
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else if squarePressed then
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let
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val newState = setToPendingAndUnshifted gamepadState
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val actions = IM.CHAR_EVENT #"d" :: actions
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in
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(newState, actions)
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end
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else
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(gamepadState, actions)
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fun handleButtons
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( gamepadState
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, trianglePressed
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@@ -119,6 +178,15 @@ struct
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, squarePressed
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, actions
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)
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| TRIANGLE =>
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onTriangleMode
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( gamepadState
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, trianglePressed
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, circlePressed
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, crossPressed
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, squarePressed
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, actions
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)
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end
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(* impure functions below *)
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