draw basic field over player when player is attacking

This commit is contained in:
2024-12-28 04:06:27 +00:00
parent fccbb15f15
commit 5f437ae76d
5 changed files with 162 additions and 6 deletions

26
fcore/field.sml Normal file
View File

@@ -0,0 +1,26 @@
structure Field =
struct
fun lerp (startX, startY, drawWidth, drawHeight, windowWidth, windowHeight
, r, g, b, a) : Real32.real vector =
let
val endY = windowHeight - startY
val startY = windowHeight - (startY + drawHeight)
val endX = startX + drawWidth
val windowHeight = windowHeight / 2.0
val windowWidth = windowWidth / 2.0
in
#[ (((startX * (1.0 - 1.0)) + (endX * 1.0)) / windowWidth) - 1.0,
(((startY * (1.0 - 0.0)) + (endY * 0.0)) / windowHeight) - 1.0, r, g, b, a,
(((startX * (1.0 - 0.0)) + (endX * 0.0)) / windowWidth) - 1.0,
(((startY * (1.0 - 0.0)) + (endY * 0.0)) / windowHeight) - 1.0, r, g, b, a,
(((startX * (1.0 - 0.0)) + (endX * 0.0)) / windowWidth) - 1.0,
(((startY * (1.0 - 1.0)) + (endY * 1.0)) / windowHeight) - 1.0, r, g, b, a,
(((startX * (1.0 - 0.0)) + (endX * 0.0)) / windowWidth) - 1.0,
(((startY * (1.0 - 1.0)) + (endY * 1.0)) / windowHeight) - 1.0, r, g, b, a,
(((startX * (1.0 - 1.0)) + (endX * 1.0)) / windowWidth) - 1.0,
(((startY * (1.0 - 1.0)) + (endY * 1.0)) / windowHeight) - 1.0, r, g, b, a,
(((startX * (1.0 - 1.0)) + (endX * 1.0)) / windowWidth) - 1.0,
(((startY * (1.0 - 0.0)) + (endY * 0.0)) / windowHeight) - 1.0, r, g, b, a
]
end
end

View File

@@ -242,6 +242,9 @@ struct
val size = 35
val realSize = 35.0
val halfSize = 35 div 2
val halfRealSize = 35.0 / 2.0
val moveBy = 5
(* timing variables; always start at 0,
@@ -659,4 +662,49 @@ struct
helpGetDrawVec (x, y, realSize, width, height, attacked, mainAttack)
end
end
fun getFieldVec (player: player, width, height) =
case #mainAttack player of
MAIN_NOT_ATTACKING => Vector.fromList []
| MAIN_ATTACKING amt =>
let
val {x, y, ...} = player
val wratio = width / 1920.0
val hratio = height / 1080.0
in
if wratio < hratio then
let
val scale = 1080.0 * wratio
val yOffset =
if height > scale then (height - scale) / 2.0
else if height < scale then (scale - height) / 2.0
else 0.0
val x = (Real32.fromInt x - halfRealSize) * wratio
val y = (Real32.fromInt y - halfRealSize) * wratio + yOffset
val realSize = (realSize * 2.0) * wratio
val alpha = Real32.fromInt amt / Real32.fromInt mainAttackLimit
in
Field.lerp
(x, y, realSize, realSize, width, height, 0.7, 0.7, 1.0, alpha)
end
else
let
val scale = 1920.0 * hratio
val xOffset =
if width > scale then (width - scale) / 2.0
else if width < scale then (scale - width) / 2.0
else 0.0
val x = (Real32.fromInt x - halfRealSize) * hratio + xOffset
val y = (Real32.fromInt y - halfRealSize) * hratio
val realSize = (realSize * 2.0) * hratio
val alpha = Real32.fromInt amt / Real32.fromInt mainAttackLimit
in
Field.lerp
(x, y, realSize, realSize, width, height, 0.7, 0.7, 1.0, alpha)
end
end
end

View File

@@ -13,6 +13,8 @@ unsigned int DYNAMIC_DRAW = GL_DYNAMIC_DRAW;
// OpenGL functions used below
void loadGlad() {
gladLoadGLLoader((GLADloadproc)glfwGetProcAddress);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
}
void viewport(int width, int height) {

View File

@@ -8,6 +8,7 @@ ann
"allowVectorExps true"
in
fcore/block.sml
fcore/field.sml
end
fcore/wall.sml

View File

@@ -8,6 +8,9 @@ struct
, playerVertexBuffer: Word32.word
, playerProgram: Word32.word
, playerLength: int
, fieldVertexBuffer: Word32.word
, fieldProgram: Word32.word
, fieldLength: int
}
fun createShader (shaderType, shaderString) =
@@ -38,12 +41,21 @@ struct
val rgbFragmentShader = createShader
(Gles3.FRAGMENT_SHADER, GlShaders.rgbFragmentShaderString)
val xyrgbaVertexShader = createShader
(Gles3.VERTEX_SHADER, GlShaders.xyrgbaVertexShaderString)
val rgbaFragmentShader = createShader
(Gles3.FRAGMENT_SHADER, GlShaders.rgbaFragmentShaderString)
(* wall here includes both walls and platforms *)
val wallVertexBuffer = Gles3.createBuffer ()
val wallProgram = createProgram (xyrgbVertexShader, rgbFragmentShader)
val playerVertexBuffer = Gles3.createBuffer ()
val playerProgram = createProgram (xyrgbVertexShader, rgbFragmentShader)
val fieldVertexBuffer = Gles3.createBuffer ()
val fieldProgram = createProgram (xyrgbaVertexShader, rgbaFragmentShader)
in
{ window = window
, wallVertexBuffer = wallVertexBuffer
@@ -52,6 +64,9 @@ struct
, playerVertexBuffer = playerVertexBuffer
, playerProgram = playerProgram
, playerLength = 0
, fieldVertexBuffer = fieldVertexBuffer
, fieldProgram = fieldProgram
, fieldLength = 0
}
end
@@ -62,6 +77,9 @@ struct
, playerVertexBuffer
, playerProgram
, playerLength
, fieldVertexBuffer
, fieldProgram
, fieldLength
, wallVertexBuffer
, wallProgram
, wallLength = _
@@ -75,6 +93,9 @@ struct
, playerVertexBuffer = playerVertexBuffer
, playerProgram = playerProgram
, playerLength = playerLength
, fieldVertexBuffer = fieldVertexBuffer
, fieldProgram = fieldProgram
, fieldLength = fieldLength
, wallVertexBuffer = wallVertexBuffer
, wallProgram = wallProgram
, wallLength = newWallLength
@@ -88,6 +109,9 @@ struct
, wallVertexBuffer
, wallProgram
, wallLength
, fieldVertexBuffer
, fieldProgram
, fieldLength
, playerVertexBuffer
, playerProgram
, playerLength = _
@@ -101,12 +125,47 @@ struct
, wallVertexBuffer = wallVertexBuffer
, wallProgram = wallProgram
, wallLength = wallLength
, fieldVertexBuffer = fieldVertexBuffer
, fieldProgram = fieldProgram
, fieldLength = fieldLength
, playerVertexBuffer = playerVertexBuffer
, playerProgram = playerProgram
, playerLength = newPlayerLength
}
end
fun uploadField (shellState: t, vec) =
let
val
{ window
, wallVertexBuffer
, wallProgram
, wallLength
, playerVertexBuffer
, playerProgram
, playerLength
, fieldVertexBuffer
, fieldProgram
, fieldLength = _
} = shellState
val _ = Gles3.bindBuffer fieldVertexBuffer
val _ = Gles3.bufferData (vec, Vector.length vec, Gles3.STATIC_DRAW)
val newFieldLength = Vector.length vec div 6
in
{ window = window
, wallVertexBuffer = wallVertexBuffer
, wallProgram = wallProgram
, wallLength = wallLength
, playerVertexBuffer = playerVertexBuffer
, playerProgram = playerProgram
, playerLength = playerLength
, fieldVertexBuffer = fieldVertexBuffer
, fieldProgram = fieldProgram
, fieldLength = newFieldLength
}
end
fun drawXyrgb (vertexBuffer, program, drawLength) =
if drawLength > 0 then
let
@@ -126,16 +185,39 @@ struct
else
()
fun drawXyrgba (vertexBuffer, program, drawLength) =
if drawLength > 0 then
let
val _ = Gles3.bindBuffer vertexBuffer
(* enable xy component from uploaded array *)
val _ = Gles3.vertexAttribPointer (0, 2, 6, 0)
val _ = Gles3.enableVertexAttribArray 0
(* enable rgb component from uploaded array *)
val _ = Gles3.vertexAttribPointer (1, 4, 6, 8)
val _ = Gles3.enableVertexAttribArray 1
val _ = Gles3.useProgram program
val _ = Gles3.drawArrays (Gles3.TRIANGLES, 0, drawLength)
in
()
end
else
()
fun drawWall ({wallVertexBuffer, wallProgram, wallLength, ...}: t) =
drawXyrgb (wallVertexBuffer, wallProgram, wallLength)
fun drawPlayer ({playerVertexBuffer, playerProgram, playerLength, ...}: t) =
drawXyrgb (playerVertexBuffer, playerProgram, playerLength)
fun drawField ({fieldVertexBuffer, fieldProgram, fieldLength, ...}) =
drawXyrgba (fieldVertexBuffer, fieldProgram, fieldLength)
fun draw (shellState: t) =
let
val _ = drawWall shellState
val _ = drawPlayer shellState
val _ = drawField shellState
in
()
end
@@ -147,12 +229,6 @@ struct
val _ = Gles3.clearColor (1.0, 1.0, 1.0, 1.0)
val _ = Gles3.clear ()
(* todo:
* - update game state
* - consume draw messages
* - finally, draw
* *)
val input = InputState.getSnapshot ()
val width = InputState.getWidth ()
val height = InputState.getHeight ()
@@ -167,8 +243,11 @@ struct
val platVec = Platform.getDrawVec (#platforms game, width, height)
val wallVec = Vector.concat [wallVec, platVec]
val fieldVec = Player.getFieldVec (#player game, width, height)
val shellState = uploadWall (shellState, wallVec)
val shellState = uploadPlayer (shellState, playerVec)
val shellState = uploadField (shellState, fieldVec)
val _ = draw shellState