draw basic field over player when player is attacking

This commit is contained in:
2024-12-28 04:06:27 +00:00
parent fccbb15f15
commit 5f437ae76d
5 changed files with 162 additions and 6 deletions

View File

@@ -8,6 +8,9 @@ struct
, playerVertexBuffer: Word32.word
, playerProgram: Word32.word
, playerLength: int
, fieldVertexBuffer: Word32.word
, fieldProgram: Word32.word
, fieldLength: int
}
fun createShader (shaderType, shaderString) =
@@ -38,12 +41,21 @@ struct
val rgbFragmentShader = createShader
(Gles3.FRAGMENT_SHADER, GlShaders.rgbFragmentShaderString)
val xyrgbaVertexShader = createShader
(Gles3.VERTEX_SHADER, GlShaders.xyrgbaVertexShaderString)
val rgbaFragmentShader = createShader
(Gles3.FRAGMENT_SHADER, GlShaders.rgbaFragmentShaderString)
(* wall here includes both walls and platforms *)
val wallVertexBuffer = Gles3.createBuffer ()
val wallProgram = createProgram (xyrgbVertexShader, rgbFragmentShader)
val playerVertexBuffer = Gles3.createBuffer ()
val playerProgram = createProgram (xyrgbVertexShader, rgbFragmentShader)
val fieldVertexBuffer = Gles3.createBuffer ()
val fieldProgram = createProgram (xyrgbaVertexShader, rgbaFragmentShader)
in
{ window = window
, wallVertexBuffer = wallVertexBuffer
@@ -52,6 +64,9 @@ struct
, playerVertexBuffer = playerVertexBuffer
, playerProgram = playerProgram
, playerLength = 0
, fieldVertexBuffer = fieldVertexBuffer
, fieldProgram = fieldProgram
, fieldLength = 0
}
end
@@ -62,6 +77,9 @@ struct
, playerVertexBuffer
, playerProgram
, playerLength
, fieldVertexBuffer
, fieldProgram
, fieldLength
, wallVertexBuffer
, wallProgram
, wallLength = _
@@ -75,6 +93,9 @@ struct
, playerVertexBuffer = playerVertexBuffer
, playerProgram = playerProgram
, playerLength = playerLength
, fieldVertexBuffer = fieldVertexBuffer
, fieldProgram = fieldProgram
, fieldLength = fieldLength
, wallVertexBuffer = wallVertexBuffer
, wallProgram = wallProgram
, wallLength = newWallLength
@@ -88,6 +109,9 @@ struct
, wallVertexBuffer
, wallProgram
, wallLength
, fieldVertexBuffer
, fieldProgram
, fieldLength
, playerVertexBuffer
, playerProgram
, playerLength = _
@@ -101,12 +125,47 @@ struct
, wallVertexBuffer = wallVertexBuffer
, wallProgram = wallProgram
, wallLength = wallLength
, fieldVertexBuffer = fieldVertexBuffer
, fieldProgram = fieldProgram
, fieldLength = fieldLength
, playerVertexBuffer = playerVertexBuffer
, playerProgram = playerProgram
, playerLength = newPlayerLength
}
end
fun uploadField (shellState: t, vec) =
let
val
{ window
, wallVertexBuffer
, wallProgram
, wallLength
, playerVertexBuffer
, playerProgram
, playerLength
, fieldVertexBuffer
, fieldProgram
, fieldLength = _
} = shellState
val _ = Gles3.bindBuffer fieldVertexBuffer
val _ = Gles3.bufferData (vec, Vector.length vec, Gles3.STATIC_DRAW)
val newFieldLength = Vector.length vec div 6
in
{ window = window
, wallVertexBuffer = wallVertexBuffer
, wallProgram = wallProgram
, wallLength = wallLength
, playerVertexBuffer = playerVertexBuffer
, playerProgram = playerProgram
, playerLength = playerLength
, fieldVertexBuffer = fieldVertexBuffer
, fieldProgram = fieldProgram
, fieldLength = newFieldLength
}
end
fun drawXyrgb (vertexBuffer, program, drawLength) =
if drawLength > 0 then
let
@@ -126,16 +185,39 @@ struct
else
()
fun drawXyrgba (vertexBuffer, program, drawLength) =
if drawLength > 0 then
let
val _ = Gles3.bindBuffer vertexBuffer
(* enable xy component from uploaded array *)
val _ = Gles3.vertexAttribPointer (0, 2, 6, 0)
val _ = Gles3.enableVertexAttribArray 0
(* enable rgb component from uploaded array *)
val _ = Gles3.vertexAttribPointer (1, 4, 6, 8)
val _ = Gles3.enableVertexAttribArray 1
val _ = Gles3.useProgram program
val _ = Gles3.drawArrays (Gles3.TRIANGLES, 0, drawLength)
in
()
end
else
()
fun drawWall ({wallVertexBuffer, wallProgram, wallLength, ...}: t) =
drawXyrgb (wallVertexBuffer, wallProgram, wallLength)
fun drawPlayer ({playerVertexBuffer, playerProgram, playerLength, ...}: t) =
drawXyrgb (playerVertexBuffer, playerProgram, playerLength)
fun drawField ({fieldVertexBuffer, fieldProgram, fieldLength, ...}) =
drawXyrgba (fieldVertexBuffer, fieldProgram, fieldLength)
fun draw (shellState: t) =
let
val _ = drawWall shellState
val _ = drawPlayer shellState
val _ = drawField shellState
in
()
end
@@ -147,12 +229,6 @@ struct
val _ = Gles3.clearColor (1.0, 1.0, 1.0, 1.0)
val _ = Gles3.clear ()
(* todo:
* - update game state
* - consume draw messages
* - finally, draw
* *)
val input = InputState.getSnapshot ()
val width = InputState.getWidth ()
val height = InputState.getHeight ()
@@ -167,8 +243,11 @@ struct
val platVec = Platform.getDrawVec (#platforms game, width, height)
val wallVec = Vector.concat [wallVec, platVec]
val fieldVec = Player.getFieldVec (#player game, width, height)
val shellState = uploadWall (shellState, wallVec)
val shellState = uploadPlayer (shellState, playerVec)
val shellState = uploadField (shellState, fieldVec)
val _ = draw shellState