draw basic field over player when player is attacking
This commit is contained in:
26
fcore/field.sml
Normal file
26
fcore/field.sml
Normal file
@@ -0,0 +1,26 @@
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structure Field =
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struct
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fun lerp (startX, startY, drawWidth, drawHeight, windowWidth, windowHeight
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, r, g, b, a) : Real32.real vector =
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let
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val endY = windowHeight - startY
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val startY = windowHeight - (startY + drawHeight)
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val endX = startX + drawWidth
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val windowHeight = windowHeight / 2.0
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val windowWidth = windowWidth / 2.0
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in
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#[ (((startX * (1.0 - 1.0)) + (endX * 1.0)) / windowWidth) - 1.0,
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(((startY * (1.0 - 0.0)) + (endY * 0.0)) / windowHeight) - 1.0, r, g, b, a,
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(((startX * (1.0 - 0.0)) + (endX * 0.0)) / windowWidth) - 1.0,
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(((startY * (1.0 - 0.0)) + (endY * 0.0)) / windowHeight) - 1.0, r, g, b, a,
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(((startX * (1.0 - 0.0)) + (endX * 0.0)) / windowWidth) - 1.0,
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(((startY * (1.0 - 1.0)) + (endY * 1.0)) / windowHeight) - 1.0, r, g, b, a,
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(((startX * (1.0 - 0.0)) + (endX * 0.0)) / windowWidth) - 1.0,
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(((startY * (1.0 - 1.0)) + (endY * 1.0)) / windowHeight) - 1.0, r, g, b, a,
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(((startX * (1.0 - 1.0)) + (endX * 1.0)) / windowWidth) - 1.0,
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(((startY * (1.0 - 1.0)) + (endY * 1.0)) / windowHeight) - 1.0, r, g, b, a,
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(((startX * (1.0 - 1.0)) + (endX * 1.0)) / windowWidth) - 1.0,
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(((startY * (1.0 - 0.0)) + (endY * 0.0)) / windowHeight) - 1.0, r, g, b, a
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]
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end
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end
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@@ -242,6 +242,9 @@ struct
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val size = 35
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val realSize = 35.0
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val halfSize = 35 div 2
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val halfRealSize = 35.0 / 2.0
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val moveBy = 5
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(* timing variables; always start at 0,
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@@ -659,4 +662,49 @@ struct
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helpGetDrawVec (x, y, realSize, width, height, attacked, mainAttack)
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end
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end
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fun getFieldVec (player: player, width, height) =
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case #mainAttack player of
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MAIN_NOT_ATTACKING => Vector.fromList []
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| MAIN_ATTACKING amt =>
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let
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val {x, y, ...} = player
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val wratio = width / 1920.0
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val hratio = height / 1080.0
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in
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if wratio < hratio then
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let
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val scale = 1080.0 * wratio
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val yOffset =
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if height > scale then (height - scale) / 2.0
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else if height < scale then (scale - height) / 2.0
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else 0.0
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val x = (Real32.fromInt x - halfRealSize) * wratio
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val y = (Real32.fromInt y - halfRealSize) * wratio + yOffset
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val realSize = (realSize * 2.0) * wratio
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val alpha = Real32.fromInt amt / Real32.fromInt mainAttackLimit
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in
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Field.lerp
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(x, y, realSize, realSize, width, height, 0.7, 0.7, 1.0, alpha)
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end
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else
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let
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val scale = 1920.0 * hratio
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val xOffset =
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if width > scale then (width - scale) / 2.0
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else if width < scale then (scale - width) / 2.0
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else 0.0
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val x = (Real32.fromInt x - halfRealSize) * hratio + xOffset
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val y = (Real32.fromInt y - halfRealSize) * hratio
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val realSize = (realSize * 2.0) * hratio
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val alpha = Real32.fromInt amt / Real32.fromInt mainAttackLimit
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in
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Field.lerp
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(x, y, realSize, realSize, width, height, 0.7, 0.7, 1.0, alpha)
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end
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end
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end
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@@ -13,6 +13,8 @@ unsigned int DYNAMIC_DRAW = GL_DYNAMIC_DRAW;
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// OpenGL functions used below
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void loadGlad() {
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gladLoadGLLoader((GLADloadproc)glfwGetProcAddress);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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}
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void viewport(int width, int height) {
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1
oms.mlb
1
oms.mlb
@@ -8,6 +8,7 @@ ann
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"allowVectorExps true"
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in
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fcore/block.sml
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fcore/field.sml
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end
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fcore/wall.sml
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@@ -8,6 +8,9 @@ struct
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, playerVertexBuffer: Word32.word
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, playerProgram: Word32.word
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, playerLength: int
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, fieldVertexBuffer: Word32.word
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, fieldProgram: Word32.word
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, fieldLength: int
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}
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fun createShader (shaderType, shaderString) =
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@@ -38,12 +41,21 @@ struct
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val rgbFragmentShader = createShader
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(Gles3.FRAGMENT_SHADER, GlShaders.rgbFragmentShaderString)
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val xyrgbaVertexShader = createShader
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(Gles3.VERTEX_SHADER, GlShaders.xyrgbaVertexShaderString)
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val rgbaFragmentShader = createShader
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(Gles3.FRAGMENT_SHADER, GlShaders.rgbaFragmentShaderString)
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(* wall here includes both walls and platforms *)
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val wallVertexBuffer = Gles3.createBuffer ()
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val wallProgram = createProgram (xyrgbVertexShader, rgbFragmentShader)
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val playerVertexBuffer = Gles3.createBuffer ()
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val playerProgram = createProgram (xyrgbVertexShader, rgbFragmentShader)
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val fieldVertexBuffer = Gles3.createBuffer ()
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val fieldProgram = createProgram (xyrgbaVertexShader, rgbaFragmentShader)
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in
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{ window = window
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, wallVertexBuffer = wallVertexBuffer
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@@ -52,6 +64,9 @@ struct
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, playerVertexBuffer = playerVertexBuffer
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, playerProgram = playerProgram
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, playerLength = 0
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, fieldVertexBuffer = fieldVertexBuffer
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, fieldProgram = fieldProgram
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, fieldLength = 0
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}
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end
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@@ -62,6 +77,9 @@ struct
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, playerVertexBuffer
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, playerProgram
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, playerLength
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, fieldVertexBuffer
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, fieldProgram
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, fieldLength
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, wallVertexBuffer
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, wallProgram
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, wallLength = _
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@@ -75,6 +93,9 @@ struct
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, playerVertexBuffer = playerVertexBuffer
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, playerProgram = playerProgram
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, playerLength = playerLength
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, fieldVertexBuffer = fieldVertexBuffer
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, fieldProgram = fieldProgram
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, fieldLength = fieldLength
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, wallVertexBuffer = wallVertexBuffer
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, wallProgram = wallProgram
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, wallLength = newWallLength
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@@ -88,6 +109,9 @@ struct
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, wallVertexBuffer
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, wallProgram
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, wallLength
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, fieldVertexBuffer
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, fieldProgram
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, fieldLength
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, playerVertexBuffer
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, playerProgram
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, playerLength = _
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@@ -101,12 +125,47 @@ struct
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, wallVertexBuffer = wallVertexBuffer
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, wallProgram = wallProgram
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, wallLength = wallLength
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, fieldVertexBuffer = fieldVertexBuffer
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, fieldProgram = fieldProgram
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, fieldLength = fieldLength
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, playerVertexBuffer = playerVertexBuffer
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, playerProgram = playerProgram
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, playerLength = newPlayerLength
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}
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end
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fun uploadField (shellState: t, vec) =
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let
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val
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{ window
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, wallVertexBuffer
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, wallProgram
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, wallLength
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, playerVertexBuffer
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, playerProgram
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, playerLength
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, fieldVertexBuffer
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, fieldProgram
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, fieldLength = _
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} = shellState
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val _ = Gles3.bindBuffer fieldVertexBuffer
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val _ = Gles3.bufferData (vec, Vector.length vec, Gles3.STATIC_DRAW)
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val newFieldLength = Vector.length vec div 6
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in
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{ window = window
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, wallVertexBuffer = wallVertexBuffer
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, wallProgram = wallProgram
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, wallLength = wallLength
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, playerVertexBuffer = playerVertexBuffer
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, playerProgram = playerProgram
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, playerLength = playerLength
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, fieldVertexBuffer = fieldVertexBuffer
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, fieldProgram = fieldProgram
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, fieldLength = newFieldLength
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}
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end
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fun drawXyrgb (vertexBuffer, program, drawLength) =
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if drawLength > 0 then
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let
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@@ -126,16 +185,39 @@ struct
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else
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()
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fun drawXyrgba (vertexBuffer, program, drawLength) =
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if drawLength > 0 then
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let
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val _ = Gles3.bindBuffer vertexBuffer
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(* enable xy component from uploaded array *)
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val _ = Gles3.vertexAttribPointer (0, 2, 6, 0)
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val _ = Gles3.enableVertexAttribArray 0
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(* enable rgb component from uploaded array *)
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val _ = Gles3.vertexAttribPointer (1, 4, 6, 8)
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val _ = Gles3.enableVertexAttribArray 1
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val _ = Gles3.useProgram program
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val _ = Gles3.drawArrays (Gles3.TRIANGLES, 0, drawLength)
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in
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()
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end
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else
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()
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fun drawWall ({wallVertexBuffer, wallProgram, wallLength, ...}: t) =
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drawXyrgb (wallVertexBuffer, wallProgram, wallLength)
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fun drawPlayer ({playerVertexBuffer, playerProgram, playerLength, ...}: t) =
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drawXyrgb (playerVertexBuffer, playerProgram, playerLength)
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fun drawField ({fieldVertexBuffer, fieldProgram, fieldLength, ...}) =
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drawXyrgba (fieldVertexBuffer, fieldProgram, fieldLength)
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fun draw (shellState: t) =
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let
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val _ = drawWall shellState
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val _ = drawPlayer shellState
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val _ = drawField shellState
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in
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()
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end
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@@ -147,12 +229,6 @@ struct
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val _ = Gles3.clearColor (1.0, 1.0, 1.0, 1.0)
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val _ = Gles3.clear ()
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(* todo:
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* - update game state
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* - consume draw messages
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* - finally, draw
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* *)
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val input = InputState.getSnapshot ()
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val width = InputState.getWidth ()
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val height = InputState.getHeight ()
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@@ -167,8 +243,11 @@ struct
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val platVec = Platform.getDrawVec (#platforms game, width, height)
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val wallVec = Vector.concat [wallVec, platVec]
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val fieldVec = Player.getFieldVec (#player game, width, height)
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val shellState = uploadWall (shellState, wallVec)
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val shellState = uploadPlayer (shellState, playerVec)
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val shellState = uploadField (shellState, fieldVec)
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val _ = draw shellState
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Reference in New Issue
Block a user