address one regression, where triangles were no longer being displayed (because calculation changed) after the previous refactoring. I know of only one more regression, which is that the clicked dots do not persist after moving the mouse.
This commit is contained in:
@@ -18,7 +18,7 @@ struct
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val drawVec =
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case ClickPoints.getClickPositionFromMouse model of
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SOME (xpos, ypos) =>
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ClickPoints.getDrawVec (xpos, ypos, 1.0, 0.0, 0.0, model)
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ClickPoints.getDrawDot (xpos, ypos, 1.0, 0.0, 0.0, model)
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| NONE => Vector.fromList []
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val drawMsg = DRAW_DOT drawVec
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in
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@@ -29,14 +29,16 @@ struct
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case ClickPoints.getClickPositionFromMouse model of
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SOME (xpos, ypos) =>
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let
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val dotVec = ClickPoints.getDrawVec (xpos, ypos, 0.0, 0.0, 1.0, model)
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val dotVec = ClickPoints.getDrawDot (xpos, ypos, 0.0, 0.0, 1.0, model)
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val {windowWidth, windowHeight, ...} = model
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val halfWidth = Real32.fromInt (windowWidth div 2)
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val halfHeight = Real32.fromInt (windowHeight div 2)
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val hpos =
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Ndc.centreAlignX (xpos, windowWidth, windowHeight, halfWidth)
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ClickPoints.xposToNdc (xpos, windowWidth, windowHeight, halfWidth)
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val vpos =
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Ndc.centreAlignY (ypos, windowWidth, windowHeight, halfHeight)
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ClickPoints.yposToNdc (ypos, windowWidth, windowHeight, halfHeight)
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val newUndoTuple = (hpos, vpos)
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in
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(case #triangleStage model of
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@@ -70,7 +72,6 @@ struct
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let
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val model = AppWith.addTriangle
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(model, x1, y1, x2, y2, hpos, vpos, newUndoTuple)
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val drawVec = Triangles.toVector model
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val drawMsg = DRAW_TRIANGLES_AND_RESET_DOTS drawVec
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in
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@@ -3,7 +3,7 @@ sig
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val generate: int * int -> Real32.real vector
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val getClickPositionFromMouse: AppType.app_type
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-> (Real32.real * Real32.real) option
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val getDrawVec:
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val getDrawDot:
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Real32.real
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* Real32.real
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* Real32.real
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@@ -11,6 +11,10 @@ sig
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* Real32.real
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* AppType.app_type
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-> Real32.real vector
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(* two below functions convert pixel coordinates to normalised device coordinates *)
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val xposToNdc: Real32.real * int * int * Real32.real -> Real32.real
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val yposToNdc: Real32.real * int * int * Real32.real -> Real32.real
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end
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structure ClickPoints :> CLICK_POINTS =
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@@ -53,7 +57,7 @@ struct
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| NONE => NONE)
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| NONE => NONE
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fun getDrawVec (xpos, ypos, r, g, b, app: AppType.app_type) =
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fun getDrawDot (xpos, ypos, r, g, b, app: AppType.app_type) =
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let
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val {windowWidth, windowHeight, ...} = app
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@@ -71,4 +75,37 @@ struct
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in
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Ndc.ltrbToVertex (left, top, right, bottom, r, g, b)
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end
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fun xposToNdc (xpos, windowWidth, windowHeight, halfWidth) =
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let
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val xpos = xpos - halfWidth
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in
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if windowWidth > windowHeight then
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let
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val difference = windowWidth - windowHeight
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val offset = Real32.fromInt (difference div 2)
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in
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xpos / (halfWidth - offset)
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end
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else
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xpos / halfWidth
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end
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fun yposToNdc (ypos, windowWidth, windowHeight, halfHeight) =
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let
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val ypos = ~(ypos - halfHeight)
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in
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if windowHeight > windowWidth then
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let
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val difference = windowHeight - windowWidth
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val offset = Real32.fromInt (difference div 2)
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in
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ypos / (halfHeight - offset)
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end
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else
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ypos / halfHeight
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end
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end
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