progress with resizing (triangle and button are always horizontally centred if windowWidth is greater than windowHeight, or windowHeight is greather than windowWidth)

This commit is contained in:
2024-08-02 13:35:48 +01:00
parent 7a584fea3c
commit 6c444696d4
2 changed files with 154 additions and 61 deletions

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@@ -2,18 +2,72 @@ structure AppUpdate =
struct
open AppType
(* This function adjusts the x position to be centre-aligned to the grid
* if windowWidth is greater than height
* (where screen size does not have 1:1 aspect ratio). *)
fun calcRelativeX (x, windowWidth, windowHeight, halfWidth) =
if windowWidth > windowHeight then
let
val difference = windowWidth - windowHeight
val offset = Real32.fromInt (difference div 2)
in
x * (halfWidth - offset)
end
else
x * halfWidth
(* Similar to calcRelativeX, except it centre-aligns the y-point
* when windowHeight is greater than windowWidth. *)
fun calcRelativeY (y, windowWidth, windowHeight, halfHeight) =
if windowHeight > windowWidth then
let
val difference = windowHeight - windowWidth
val offset = Real32.fromInt (difference div 2)
in
y * (halfHeight - offset)
end
else
y * halfHeight
local
fun helpGetTrianglesVector (lst, acc) =
fun helpGetTrianglesVector
(lst, acc, windowWidth, windowHeight, halfWidth, halfHeight) =
case lst of
{x1, y1, x2, y2, x3, y3} :: tl =>
let val vec = #[x1, y1, x2, y2, x3, y3]
in helpGetTrianglesVector (tl, vec :: acc)
let
val x1 = calcRelativeX (x1, windowWidth, windowHeight, halfWidth)
val x2 = calcRelativeX (x2, windowWidth, windowHeight, halfWidth)
val x3 = calcRelativeX (x3, windowWidth, windowHeight, halfWidth)
val y1 = calcRelativeY (y1, windowWidth, windowHeight, halfHeight)
val y2 = calcRelativeY (y2, windowWidth, windowHeight, halfHeight)
val y3 = calcRelativeY (y3, windowWidth, windowHeight, halfHeight)
val vec =
#[ x1 / halfWidth
, y1 / halfHeight
, x2 / halfWidth
, y2 / halfHeight
, x3 / halfWidth
, y3 / halfHeight
]
val acc = vec :: acc
in
helpGetTrianglesVector
(tl, acc, windowWidth, windowHeight, halfWidth, halfHeight)
end
| [] => acc
in
fun getTrianglesVector (app: app_type) =
let val lst = helpGetTrianglesVector (#triangles app, [])
in Vector.concat lst
let
val windowWidth = #windowWidth app
val windowHeight = #windowHeight app
val halfWidth = Real32.fromInt (windowWidth div 2)
val halfHeight = Real32.fromInt (windowHeight div 2)
val lst = helpGetTrianglesVector
(#triangles app, [], windowWidth, windowHeight, halfWidth, halfHeight)
in
Vector.concat lst
end
end
@@ -29,8 +83,17 @@ struct
local
fun getVerticalClickPos
(yClickPoints, idx, horizontalPos, mouseX, mouseY, r, g, b, windowWidth,
windowHeight) =
( yClickPoints
, idx
, horizontalPos
, mouseX
, mouseY
, r
, g
, b
, windowWidth
, windowHeight
) =
if idx = Vector.length yClickPoints then
(#[], 0.0, 0.0)
else
@@ -39,9 +102,18 @@ struct
in
if mouseY < curVerticalPos - 7.0 orelse mouseY > curVerticalPos + 7.0 then
getVerticalClickPos
(yClickPoints, idx + 1, horizontalPos, mouseX, mouseY, r, g, b,
windowWidth, windowHeight)
else
( yClickPoints
, idx + 1
, horizontalPos
, mouseX
, mouseY
, r
, g
, b
, windowWidth
, windowHeight
)
else
let
(* calculate normalised device coordinates *)
val halfWidth = Real32.fromInt (windowWidth div 2)
@@ -115,8 +187,18 @@ struct
end
end
fun getHorizontalClickPos (xClickPoints, yClickPoints, idx, mouseX, mouseY,
r, g, b, windowWidth, windowHeight) =
fun getHorizontalClickPos
( xClickPoints
, yClickPoints
, idx
, mouseX
, mouseY
, r
, g
, b
, windowWidth
, windowHeight
) =
if idx = Vector.length xClickPoints then
(#[], 0.0, 0.0)
else
@@ -125,12 +207,30 @@ struct
in
if mouseX < curPos - 7.0 orelse mouseX > curPos + 7.0 then
getHorizontalClickPos
(xClickPoints, yClickPoints, idx + 1, mouseX, mouseY, r, g, b,
windowWidth, windowHeight)
( xClickPoints
, yClickPoints
, idx + 1
, mouseX
, mouseY
, r
, g
, b
, windowWidth
, windowHeight
)
else
getVerticalClickPos
(yClickPoints, 0, curPos, mouseX, mouseY, r, g, b, windowWidth,
windowHeight)
( yClickPoints
, 0
, curPos
, mouseX
, mouseY
, r
, g
, b
, windowWidth
, windowHeight
)
end
in
(*
@@ -140,8 +240,18 @@ struct
* an empty vector is returned.
*)
fun getClickPos (mouseX, mouseY, r, g, b, model: app_type) =
getHorizontalClickPos (#xClickPoints model, #yClickPoints model, 0,
mouseX, mouseY, r, g, b, #windowWidth model, #windowHeight model)
getHorizontalClickPos
( #xClickPoints model
, #yClickPoints model
, 0
, mouseX
, mouseY
, r
, g
, b
, #windowWidth model
, #windowHeight model
)
end
fun getFirstTriangleStageVector (x1, y1, drawVec, model) =
@@ -152,29 +262,11 @@ struct
val halfWidth = Real32.fromInt (windowWidth div 2)
val halfHeight = Real32.fromInt (windowHeight div 2)
val x1px =
if windowWidth > windowHeight then
let
val difference = windowWidth - windowHeight
val offset = Real32.fromInt (difference div 2)
in
x1 * (halfWidth - offset)
end
else
x1 * halfWidth
val x1px = calcRelativeX (x1, windowWidth, windowHeight, halfWidth)
val left = (x1px - 5.0) / halfWidth
val right = (x1px + 5.0) / halfWidth
val y1px =
if windowHeight > windowWidth then
let
val difference = windowHeight - windowWidth
val offset = Real32.fromInt (difference div 2)
in
y1 * (halfHeight - offset)
end
else
y1 * halfHeight
val y1px = calcRelativeY (y1, windowWidth, windowHeight, halfHeight)
val top = (y1px + 5.0) / halfHeight
val bottom = (y1px - 5.0) / halfHeight
@@ -191,21 +283,22 @@ struct
val halfWidth = Real32.fromInt (windowWidth div 2)
val halfHeight = Real32.fromInt (windowHeight div 2)
val x1px = x1 * halfWidth
val x1px = calcRelativeX (x1, windowWidth, windowHeight, halfWidth)
val left = (x1px - 5.0) / halfWidth
val right = (x1px + 5.0) / halfWidth
val y1px = y1 * halfHeight
val y1px = calcRelativeY (y1, windowWidth, windowHeight, halfHeight)
val top = (y1px + 5.0) / halfHeight
val bottom = (y1px - 5.0) / halfHeight
val firstVec = ltrbToVertex (left, top, right, bottom, 0.0, 0.0, 1.0)
val x2px = x2 * halfWidth
val x2px = calcRelativeX (x2, windowWidth, windowHeight, halfWidth)
val left = (x2px - 5.0) / halfWidth
val right = (x2px + 5.0) / halfWidth
val y2px = y2 * halfHeight
val y2px = calcRelativeY (y2, windowWidth, windowHeight, halfHeight)
val top = (y2px + 5.0) / halfHeight
val bottom = (y2px - 5.0) / halfHeight
@@ -227,9 +320,8 @@ struct
fun mouseMoveOrRelease (model: app_type, mouseX, mouseY) =
let
val {xClickPoints, yClickPoints, ...} = model
val (drawVec, _, _) = getClickPos
(mouseX, mouseY, 1.0, 0.0, 0.0, model)
val {xClickPoints, yClickPoints, ...} = model
val (drawVec, _, _) = getClickPos (mouseX, mouseY, 1.0, 0.0, 0.0, model)
val drawVec = getTriangleStageVector (model, drawVec)
val drawMsg = DRAW_BUTTON drawVec
in
@@ -238,7 +330,7 @@ struct
fun mouseLeftClick (model: app_type, mouseX, mouseY) =
let
val {xClickPoints, yClickPoints, ...} = model
val {xClickPoints, yClickPoints, ...} = model
val (buttonVec, hpos, vpos) = getClickPos
(mouseX, mouseY, 0.0, 0.0, 1.0, model)
in
@@ -256,8 +348,8 @@ struct
end
| FIRST {x1, y1} =>
let
val drawVec = getFirstTriangleStageVector (x1, y1, buttonVec,
model)
val drawVec =
getFirstTriangleStageVector (x1, y1, buttonVec, model)
val drawMsg = DRAW_BUTTON drawVec
val newTriangleStage = SECOND
@@ -282,28 +374,29 @@ struct
fun resizeWindow (model, mouseX, mouseY, width, height) =
let
val msg = String.concat [
"resized window. ",
"width = ",
Int.toString width,
" height = ",
Int.toString height,
"\n"
]
val msg = String.concat
[ "resized window. "
, "width = "
, Int.toString width
, " height = "
, Int.toString height
, "\n"
]
val _ = print msg
val model = AppType.withWindowResize (model, width, height)
val drawVec = getTrianglesVector model
val drawMsg = DRAW_TRIANGLES_AND_RESET_BUTTONS drawVec
in
(model, NO_DRAW, mouseX, mouseY)
(model, drawMsg, mouseX, mouseY)
end
in
fun update (model: app_type, mouseX, mouseY, inputMsg) =
case inputMsg of
MOUSE_MOVE {x = mouseX, y = mouseY} =>
mouseMoveOrRelease (model, mouseX, mouseY)
| MOUSE_LEFT_RELEASE =>
mouseMoveOrRelease (model, mouseX, mouseY)
| MOUSE_LEFT_CLICK =>
mouseLeftClick (model, mouseX, mouseY)
| MOUSE_LEFT_RELEASE => mouseMoveOrRelease (model, mouseX, mouseY)
| MOUSE_LEFT_CLICK => mouseLeftClick (model, mouseX, mouseY)
| RESIZE_WINDOW {width, height} =>
resizeWindow (model, mouseX, mouseY, width, height)
end