when game is first loaded, assign parsed controls (or at least default controls) to imperative shell's state

This commit is contained in:
2025-02-17 03:53:04 +00:00
parent 18495a0cca
commit 6d028214d5
2 changed files with 4 additions and 0 deletions

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@@ -9,6 +9,8 @@ struct
, jump = CoreKey.KEY_K
}
fun setControls controls = keyMappings := controls
(* global state detecting button inputs *)
val state =
{ leftHeld = ref false