keep triangle stages (clicked positions) drawn on screen, until triangle stages resets to NO_TRIANGLE
This commit is contained in:
BIN
dot-to-dot
BIN
dot-to-dot
Binary file not shown.
@@ -18,6 +18,8 @@ sig
|
||||
type app_type = {triangleStage: triangle_stage, triangles: triangle list}
|
||||
|
||||
val initial: app_type
|
||||
|
||||
val withTriangleStage: app_type * triangle_stage -> app_type
|
||||
end
|
||||
|
||||
structure AppType :> APP_TYPE =
|
||||
@@ -48,4 +50,10 @@ struct
|
||||
type app_type = {triangles: triangle list, triangleStage: triangle_stage}
|
||||
|
||||
val initial = {triangles = [], triangleStage = NO_TRIANGLE}
|
||||
|
||||
fun withTriangleStage (app: app_type, newTriangleStage: triangle_stage) :
|
||||
app_type =
|
||||
let val {triangles, triangleStage = _} = app
|
||||
in {triangles = triangles, triangleStage = newTriangleStage}
|
||||
end
|
||||
end
|
||||
|
||||
@@ -36,7 +36,7 @@ struct
|
||||
Vector.tabulate (41, fn idx => Real32.fromInt idx * w)
|
||||
end
|
||||
|
||||
val clickPoints =
|
||||
val clickPoints =
|
||||
genClickPoints (Constants.windowWidth, Constants.windowHeight)
|
||||
|
||||
fun getVerticalClickPos (idx, horizontalPos, mouseX, mouseY, r, g, b) =
|
||||
@@ -113,7 +113,7 @@ struct
|
||||
in
|
||||
Vector.concat [firstVec, drawVec]
|
||||
end
|
||||
| SECOND {x1, y1, x2, y2} =>
|
||||
| SECOND {x1, y1, x2, y2} =>
|
||||
let
|
||||
val halfWidth = Real32.fromInt (Constants.windowWidth div 2)
|
||||
val halfHeight = Real32.fromInt (Constants.windowHeight div 2)
|
||||
@@ -150,6 +150,7 @@ struct
|
||||
MOUSE_MOVE {x = mouseX, y = mouseY} =>
|
||||
let
|
||||
val (drawVec, _, _) = getClickPos (mouseX, mouseY, 1.0, 0.0, 0.0)
|
||||
val drawVec = getTriangleStageVector (model, drawVec)
|
||||
val drawMsg = DRAW_BUTTON drawVec
|
||||
in
|
||||
(model, drawMsg, mouseX, mouseY)
|
||||
@@ -157,21 +158,52 @@ struct
|
||||
| MOUSE_LEFT_RELEASE =>
|
||||
let
|
||||
val (drawVec, _, _) = getClickPos (mouseX, mouseY, 1.0, 0.0, 0.0)
|
||||
val drawVec = getTriangleStageVector (model, drawVec)
|
||||
val drawMsg = DRAW_BUTTON drawVec
|
||||
in
|
||||
(model, drawMsg, mouseX, mouseY)
|
||||
end
|
||||
| MUSE_LEFT_CLICK =>
|
||||
let
|
||||
val (buttonVec, hpos, vpos) =
|
||||
getClickPos (mouseX, mouseY, 0.0, 0.0, 1.0)
|
||||
val (buttonVec, hpos, vpos) = getClickPos
|
||||
(mouseX, mouseY, 0.0, 0.0, 1.0)
|
||||
in
|
||||
if Vector.length buttonVec > 0 then
|
||||
let
|
||||
val drawMsg = DRAW_BUTTON buttonVec
|
||||
in
|
||||
(model, drawMsg, mouseX, mouseY)
|
||||
end
|
||||
(case #triangleStage model of
|
||||
NO_TRIANGLE =>
|
||||
let
|
||||
val drawVec = getTriangleStageVector (model, buttonVec)
|
||||
val drawMsg = DRAW_BUTTON drawVec
|
||||
|
||||
val newTriangleStage = FIRST {x1 = hpos, y1 = vpos}
|
||||
val model =
|
||||
AppType.withTriangleStage (model, newTriangleStage)
|
||||
in
|
||||
(model, drawMsg, mouseX, mouseY)
|
||||
end
|
||||
| FIRST {x1, y1} =>
|
||||
let
|
||||
val drawVec = getTriangleStageVector (model, buttonVec)
|
||||
val drawMsg = DRAW_BUTTON drawVec
|
||||
|
||||
val newTriangleStage = SECOND
|
||||
{x1 = x1, y1 = y1, x2 = hpos, y2 = vpos}
|
||||
val model =
|
||||
AppType.withTriangleStage (model, newTriangleStage)
|
||||
in
|
||||
(model, drawMsg, mouseX, mouseY)
|
||||
end
|
||||
| SECOND {x1, y1, x2, y2} =>
|
||||
let
|
||||
val drawVec = getTriangleStageVector (model, buttonVec)
|
||||
val drawMsg = DRAW_BUTTON drawVec
|
||||
|
||||
val newTriangleStage = NO_TRIANGLE
|
||||
val model =
|
||||
AppType.withTriangleStage (model, newTriangleStage)
|
||||
in
|
||||
(model, drawMsg, mouseX, mouseY)
|
||||
end)
|
||||
else
|
||||
(model, NO_DRAW, mouseX, mouseY)
|
||||
end
|
||||
|
||||
Reference in New Issue
Block a user