remove timing print statements from game-type.sml
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@@ -262,15 +262,7 @@ struct
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, nextPlatID = ~1
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, nextPlatID = ~1
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}
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}
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val enemies = Vector.fromList [enemy1, enemy2, enemy3, enemy4, enemy5]
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val enemies = Vector.fromList [enemy1, enemy2, enemy3, enemy4, enemy5]
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val startTime = Time.now ()
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val startTime = Time.toMicroseconds startTime
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val graph = Graph.fromPlatforms (platforms, platformTree)
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val graph = Graph.fromPlatforms (platforms, platformTree)
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val finishTime = Time.now ()
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val finishTime = Time.toMicroseconds finishTime
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val diff = finishTime - startTime
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val _ = print ("TIME DIFF = " ^ LargeInt.toString diff ^ "\n")
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in
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in
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{ player = player
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{ player = player
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, walls = walls
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, walls = walls
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