change ClickPoints.getMousePosition function to return indices to the click points array rather than the click points themselves; this will help adding functionality to use arrows for selecting click points later
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@@ -17,11 +17,16 @@ struct
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let
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val drawVec =
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case ClickPoints.getClickPositionFromMouse model of
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SOME (xpos, ypos) =>
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ClickPoints.getDrawDot (xpos, ypos, 1.0, 0.0, 0.0, model)
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SOME (hIdx, vIdx) =>
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let
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val xpos = Vector.sub (#xClickPoints model, hIdx)
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val ypos = Vector.sub (#yClickPoints model, vIdx)
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in
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ClickPoints.getDrawDot (xpos, ypos, 1.0, 0.0, 0.0, model)
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end
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| NONE => Vector.fromList []
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val drawVec = TriangleStage.toVector (model, drawVec)
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val drawMsg = DRAW_DOT drawVec
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in
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(model, DRAW drawMsg)
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@@ -29,11 +34,15 @@ struct
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fun mouseLeftClick (model: app_type) =
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case ClickPoints.getClickPositionFromMouse model of
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SOME (xpos, ypos) =>
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SOME (hIdx, vIdx) =>
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let
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val {windowWidth, windowHeight, xClickPoints, yClickPoints, ...} =
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model
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val xpos = Vector.sub (xClickPoints, hIdx)
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val ypos = Vector.sub (yClickPoints, vIdx)
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val dotVec = ClickPoints.getDrawDot (xpos, ypos, 0.0, 0.0, 1.0, model)
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val {windowWidth, windowHeight, ...} = model
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val halfWidth = Real32.fromInt (windowWidth div 2)
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val halfHeight = Real32.fromInt (windowHeight div 2)
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val hpos =
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@@ -1,8 +1,7 @@
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signature CLICK_POINTS =
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sig
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val generate: int * int -> Real32.real vector
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val getClickPositionFromMouse: AppType.app_type
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-> (Real32.real * Real32.real) option
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val getClickPositionFromMouse: AppType.app_type -> (int * int) option
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val getDrawDot:
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Real32.real
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* Real32.real
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@@ -46,14 +45,14 @@ struct
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if mousePos < curPos - range orelse mousePos > curPos + range then
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getClickPos (clickPoints, mousePos, idx + 1)
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else
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SOME (Vector.sub (clickPoints, idx))
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SOME idx
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end
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fun getClickPositionFromMouse (app: AppType.app_type) =
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case getClickPos (#xClickPoints app, #mouseX app, 0) of
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SOME xPos =>
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SOME hIdx =>
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(case getClickPos (#yClickPoints app, #mouseY app, 0) of
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SOME yPos => SOME (xPos, yPos)
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SOME vIdx => SOME (hIdx, vIdx)
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| NONE => NONE)
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| NONE => NONE
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