begin refactoring

This commit is contained in:
2024-08-08 00:18:03 +01:00
parent 7c2f74b33b
commit 894dca2017
10 changed files with 554 additions and 561 deletions

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dotscape

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@@ -1,27 +1,13 @@
$(SML_LIB)/basis/mlton.mlb
$(SML_LIB)/basis/basis.mlb
$(SML_LIB)/cml/cml.mlb
ann
"allowFFI true"
in
ffi/gles3-import.sml
ffi/glfw-import.sml
ffi/glfw-input.sml
end
message-types/input-msg.sml
message-types/draw-msg.sml
functional-core/app-type.sml
ann
"allowVectorExps true"
in
imperative-shell/constants.sml
functional-core/app-update.sml
imperative-shell/app-draw.sml
functional-core/ndc.sml
functional-core/click-points.sml
functional-core/graph-lines.sml
end
functional-core/app-type.sml
functional-core/app-with.sml
imperative-shell/input-callbacks.sml
imperative-shell/event-loop.sml
imperative-shell/shell.sml

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@@ -157,9 +157,6 @@ typedef Pointer Objptr;
extern "C" {
#endif
MLLIB_PUBLIC(void mltonMouseMoveCallback (Real32 x0, Real32 x1);)
MLLIB_PUBLIC(void mltonMouseClickCallback (Int32 x0, Int32 x1);)
MLLIB_PUBLIC(void mltonFramebufferSizeCallback (Int32 x0, Int32 x1);)
#undef MLLIB_PRIVATE
#undef MLLIB_PUBLIC

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@@ -0,0 +1,44 @@
structure AppInit =
struct
open AppType
local
fun init (windowWidth, windowHeight, wStart, wFinish, hStart, hFinish) =
let
val xClickPoints = ClickPoints.generate (wStart, wFinish)
val yClickPoints = ClickPoints.generate (hStart, hFinish)
val graphLines =
GraphLines.generate
(windowWidth, windowHeight, xClickPoints, yClickPoints)
in
{ triangles = []
, triangleStage = NO_TRIANGLE
, windowWidth = windowWidth
, windowHeight = windowHeight
, xClickPoints = xClickPoints
, yClickPoints = yClickPoints
, graphLines = graphLines
}
end
in
fun fromWidthAndHeight (windowWidth, windowHeight) =
if windowWidth = windowHeight then
init (windowWidth, windowHeight, 0, windowWidth, 0, windowHeight)
else if windowWidth > windowHeight then
let
val difference = windowWidth - windowHeight
val wStart = difference div 2
val wFinish = wStart + windowHeight
in
init (windowWidth, windowHeight, wStart, wFinish, 0, windowHeight)
end
else
let
val difference = windowHeight - windowWidth
val hStart = difference div 2
val hFinish = hStart + windowWidth
in
init (windowWidth, windowHeight, 0, windowWidth, hStart, hFinish)
end
end
end

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@@ -24,26 +24,6 @@ sig
, yClickPoints: Real32.real vector
, graphLines: Real32.real vector
}
val getInitial: int * int -> app_type
val genGraphLines: int * int * Real32.real vector * Real32.real vector -> Real32.real vector
val genClickPoints: int * int -> Real32.real vector
val withTriangleStage: app_type * triangle_stage -> app_type
val addTriangleAndResetStage:
app_type
* Real32.real
* Real32.real
* Real32.real
* Real32.real
* Real32.real
* Real32.real
-> app_type
val withWindowResize: app_type * int * int -> app_type
end
structure AppType :> APP_TYPE =
@@ -80,332 +60,4 @@ struct
, yClickPoints: Real32.real vector
, graphLines: Real32.real vector
}
fun genClickPoints (start, finish) =
let
val difference = finish - start
val increment = Real32.fromInt difference / 40.0
val start = Real32.fromInt start
in
Vector.tabulate (41, fn idx => (Real32.fromInt idx * increment) + start)
end
local
(* This function only produces the desired result
* when the window is a square and has the aspect ratio 1:1.
* This is because the function assumes it can use
* the same position coordinates both horizontally and vertically.
* *)
fun helpGenGraphLinesSquare (pos: Real32.real, limit, acc) =
if pos >= limit then
Vector.concat acc
else
let
val pos2 = pos + 0.05
val vec = Vector.fromList
[ (* x = _.1 *)
pos - 0.002, ~1.0
, pos + 0.002, ~1.0
, pos + 0.002, 1.0
, pos + 0.002, 1.0
, pos - 0.002, 1.0
, pos - 0.002, ~1.0
(* y = _.1 *)
, ~1.0, pos - 0.002
, ~1.0, pos + 0.002
, 1.0, pos + 0.002
, 1.0, pos + 0.002
, 1.0, pos - 0.002
, ~1.0, pos - 0.002
(* x = _.05 *)
, pos2 - 0.001, ~1.0
, pos2 + 0.001, ~1.0
, pos2 + 0.001, 1.0
, pos2 + 0.001, 1.0
, pos2 - 0.001, 1.0
, pos2 - 0.001, ~1.0
(* y = _.05 *)
, ~1.0, pos2 - 0.001
, ~1.0, pos2 + 0.001
, 1.0, pos2 + 0.001
, 1.0, pos2 + 0.001
, 1.0, pos2 - 0.001
, ~1.0, pos2 - 0.001
]
val acc = vec :: acc
val nextPos = pos + 0.1
in
helpGenGraphLinesSquare (nextPos, limit, acc)
end
fun helpGenGraphLinesHorizontal (pos, xClickPoints, acc, halfWidth, yMin, yMax) =
if pos = Vector.length xClickPoints then
acc
else
let
val curX = Vector.sub (xClickPoints, pos)
val ndc = (curX - halfWidth) / halfWidth
val vec =
if (pos + 1) mod 2 = 0 then
(* if even (thin lines) *)
Vector.fromList
[
ndc - 0.001, yMin
, ndc + 0.001, yMin
, ndc + 0.001, yMax
, ndc + 0.001, yMax
, ndc - 0.001, yMax
, ndc - 0.001, yMin
]
else
(* if odd (thick lines) *)
Vector.fromList
[
ndc - 0.002, yMin
, ndc + 0.002, yMin
, ndc + 0.002, yMax
, ndc + 0.002, yMax
, ndc - 0.002, yMax
, ndc - 0.002, yMin
]
val acc = vec:: acc
in
helpGenGraphLinesHorizontal
(pos + 1, xClickPoints, acc, halfWidth, yMin, yMax)
end
fun helpGenGraphLinesVertical (pos, yClickPoints, acc, halfHeight, xMin, xMax) =
if pos = Vector.length yClickPoints then
acc
else
let
val curY = Vector.sub (yClickPoints, pos)
val ndc = (curY - halfHeight) / halfHeight
val vec =
if (pos + 1) mod 2 = 0 then
(* if even (thin lines) *)
Vector.fromList
[
xMin, ndc - 0.001
, xMin, ndc + 0.001
, xMax, ndc + 0.001
, xMax, ndc + 0.001
, xMax, ndc - 0.001
, xMin, ndc - 0.001
]
else
(* if odd (thick lines) *)
Vector.fromList
[
xMin, ndc - 0.002
, xMin, ndc + 0.002
, xMax, ndc + 0.002
, xMax, ndc + 0.002
, xMax, ndc - 0.002
, xMin, ndc - 0.002
]
val acc = vec:: acc
in
helpGenGraphLinesVertical
(pos + 1, yClickPoints, acc, halfHeight, xMin, xMax)
end
in
fun genGraphLines (windowWidth, windowHeight, xClickPoints, yClickPoints) =
if windowWidth = windowHeight then
helpGenGraphLinesSquare (~1.0, 1.0, [])
else if windowWidth > windowHeight then
let
val difference = windowWidth - windowHeight
val offset = difference div 2
val halfWidth = Real32.fromInt (windowWidth div 2)
val halfHeight = Real32.fromInt (windowHeight div 2)
val start = offset - (windowWidth div 2)
val start = Real32.fromInt start / halfWidth
val finish = (windowWidth - offset) - (windowWidth div 2)
val finish = Real32.fromInt finish / halfWidth
val lines = helpGenGraphLinesHorizontal
(0, xClickPoints, [], halfWidth, ~1.0, 1.0)
val lines = helpGenGraphLinesVertical
(0, yClickPoints, lines, halfHeight, start, finish)
in
Vector.concat lines
end
else
(* windowWidth < windowHeight *)
let
val difference = windowHeight - windowWidth
val offset = difference div 2
val halfWidth = Real32.fromInt (windowWidth div 2)
val halfHeight = Real32.fromInt (windowHeight div 2)
val start = offset - (windowHeight div 2)
val start = Real32.fromInt start / halfHeight
val finish = (windowHeight - offset) - (windowHeight div 2)
val finish = Real32.fromInt finish / halfHeight
val lines = helpGenGraphLinesHorizontal
(0, xClickPoints, [], halfWidth, start, finish)
val lines = helpGenGraphLinesVertical
(0, yClickPoints, lines, halfHeight, ~1.0, 1.0)
in
Vector.concat lines
end
end
local
fun make (windowWidth, windowHeight, wStart, wFinish, hStart, hFinish) =
let
val xClickPoints = genClickPoints (wStart, wFinish)
val yClickPoints = genClickPoints (hStart, hFinish)
in
{ triangles = []
, triangleStage = NO_TRIANGLE
, windowWidth = windowWidth
, windowHeight = windowHeight
, xClickPoints = xClickPoints
, yClickPoints = yClickPoints
, graphLines = genGraphLines (windowWidth, windowHeight, xClickPoints, yClickPoints)
}
end
in
fun getInitial (windowWidth, windowHeight) =
if windowWidth = windowHeight then
make (windowWidth, windowHeight, 0, windowWidth, 0, windowHeight)
else if windowWidth > windowHeight then
let
val difference = windowWidth - windowHeight
val wStart = difference div 2
val wFinish = wStart + windowHeight
in
make (windowWidth, windowHeight, wStart, wFinish, 0, windowHeight)
end
else
let
val difference = windowHeight - windowWidth
val hStart = difference div 2
val hFinish = hStart + windowWidth
in
make (windowWidth, windowHeight, 0, windowWidth, hStart, hFinish)
end
fun withTriangleStage (app: app_type, newTriangleStage: triangle_stage) :
app_type =
let
val
{ triangleStage = _
, triangles
, xClickPoints
, yClickPoints
, windowWidth
, windowHeight
, graphLines
} = app
in
{ triangleStage = newTriangleStage
, triangles = triangles
, xClickPoints = xClickPoints
, yClickPoints = yClickPoints
, windowWidth = windowWidth
, windowHeight = windowHeight
, graphLines = graphLines
}
end
end
fun addTriangleAndResetStage (app: app_type, x1, y1, x2, y2, x3, y3) :
app_type =
let
val
{ triangles
, triangleStage = _
, xClickPoints
, yClickPoints
, windowWidth
, windowHeight
, graphLines
} = app
val newTriangle = {x1 = x1, y1 = y1, x2 = x2, y2 = y2, x3 = x3, y3 = y3}
val newTriangles = newTriangle :: triangles
in
{ triangleStage = NO_TRIANGLE
, triangles = newTriangles
, xClickPoints = xClickPoints
, yClickPoints = yClickPoints
, windowWidth = windowWidth
, windowHeight = windowHeight
, graphLines = graphLines
}
end
local
fun make
( app: app_type
, windowWidth
, windowHeight
, wStart
, wFinish
, hStart
, hFinish
) : app_type =
let
val
{ xClickPoints = _
, yClickPoints = _
, windowWidth = _
, windowHeight = _
, graphLines = _
, triangles
, triangleStage
} = app
val xClickPoints = genClickPoints (wStart, wFinish)
val yClickPoints = genClickPoints (hStart, hFinish)
in
{ xClickPoints = xClickPoints
, yClickPoints = yClickPoints
, graphLines = genGraphLines (windowWidth, windowHeight, xClickPoints, yClickPoints)
, triangles = triangles
, triangleStage = triangleStage
, windowWidth = windowWidth
, windowHeight = windowHeight
}
end
in
fun withWindowResize (app: app_type, windowWidth, windowHeight) =
if windowWidth = windowHeight then
make (app, windowWidth, windowHeight, 0, windowWidth, 0, windowHeight)
else if windowWidth > windowHeight then
let
val difference = windowWidth - windowHeight
val wStart = difference div 2
val wFinish = wStart + windowHeight
in
make
(app, windowWidth, windowHeight, wStart, wFinish, 0, windowHeight)
end
else
let
val difference = windowHeight - windowWidth
val hStart = difference div 2
val hFinish = hStart + windowWidth
in
make (app, windowWidth, windowHeight, 0, windowWidth, hStart, hFinish)
end
end
end

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@@ -71,196 +71,6 @@ struct
end
end
fun ltrbToVertex (left, top, right, bottom, r, g, b) =
#[ left, bottom, r, g, b
, right, bottom, r, g, b
, left, top, r, g, b
, left, top, r, g, b
, right, bottom, r, g, b
, right, top, r, g, b
]
local
(*
* Range to detect from clickable position.
* For example, if we have a clickable position at (x, y) = (500, 500),
* with a range of 15, we can detect clicks targeting this position
* from top left at (485, 485) to bottom right at (515, 515).
* *)
val range = 15.0
fun getVerticalClickPos
( yClickPoints
, idx
, horizontalPos
, mouseX
, mouseY
, r
, g
, b
, windowWidth
, windowHeight
) =
if idx = Vector.length yClickPoints then
(#[], 0.0, 0.0)
else
let
val curVerticalPos = Vector.sub (yClickPoints, idx)
in
if mouseY < curVerticalPos - range orelse mouseY > curVerticalPos + range then
getVerticalClickPos
( yClickPoints
, idx + 1
, horizontalPos
, mouseX
, mouseY
, r
, g
, b
, windowWidth
, windowHeight
)
else
let
(* calculate normalised device coordinates *)
val halfWidth = Real32.fromInt (windowWidth div 2)
val halfHeight = Real32.fromInt (windowHeight div 2)
val hpos = horizontalPos - halfWidth
val vpos = ~(curVerticalPos - halfHeight)
(* coordinates to form small box around clicked area *)
val left = (hpos - 5.0) / halfWidth
val right = (hpos + 5.0) / halfWidth
val bottom = (vpos - 5.0) / halfHeight
val top = (vpos + 5.0) / halfHeight
(* normalised device coordinates of drawVec should be relative
* to actual windowWidth and windowHeight,
* even if not a square, to display cursor position... *)
val drawVec = ltrbToVertex (left, top, right, bottom, r, g, b)
in
(*
* ...however, normalised device coordinate of hpos and vpos
* should be relative to the vertical centre
* (if height is greater than width)
* or horizontal centre
* (if width is greater than height).
*
* So, for example, a 900x1000 resolution
* will have clickable points from 50...950,
* in increments of 50.
* Because we always want to show canvas as a square
* with an aspect ratio of 1:1.
* For displaying the click position on the screen, drawVec
* which uses actual windowWidth and windowHeight, is fine.
* However, we want to attach the meaning "start" to 50
* and "end" to 950,
* so the hpos and vpos stored in the app's triangle list
* subtracts the offset 50 if needed,
* allowing us to treat the coordinates as a 900x900 square.
*
* We may not actually want to render a square to the screen
* if the screen's aspect ratio is not 1:1,
* but it's the responsibility of the rendering code
* which turns triangles into OpenGL vectors
* to do that.
* *)
if windowWidth = windowHeight then
let
val hpos = hpos / halfWidth
val vpos = vpos / halfHeight
in
(drawVec, hpos, vpos)
end
else if windowWidth > windowHeight then
let
val difference = windowWidth - windowHeight
val offset = Real32.fromInt (difference div 2)
val hpos = hpos / (halfWidth - offset)
val vpos = vpos / halfHeight
in
(drawVec, hpos, vpos)
end
else
(* windowHeight > windowWidth *)
let
val difference = windowHeight - windowWidth
val offset = Real32.fromInt (difference div 2)
val hpos = hpos / halfWidth
val vpos = vpos / (halfHeight - offset)
in
(drawVec, hpos, vpos)
end
end
end
fun getHorizontalClickPos
( xClickPoints
, yClickPoints
, idx
, mouseX
, mouseY
, r
, g
, b
, windowWidth
, windowHeight
) =
if idx = Vector.length xClickPoints then
(#[], 0.0, 0.0)
else
let
val curPos = Vector.sub (xClickPoints, idx)
in
if mouseX < curPos - range orelse mouseX > curPos + range then
getHorizontalClickPos
( xClickPoints
, yClickPoints
, idx + 1
, mouseX
, mouseY
, r
, g
, b
, windowWidth
, windowHeight
)
else
getVerticalClickPos
( yClickPoints
, 0
, curPos
, mouseX
, mouseY
, r
, g
, b
, windowWidth
, windowHeight
)
end
in
(*
* This function returns a vector containing the position data of the
* clicked square.
* If a square wasn't found at the clicked position,
* an empty vector is returned.
*)
fun getClickPos (mouseX, mouseY, r, g, b, model: app_type) =
getHorizontalClickPos
( #xClickPoints model
, #yClickPoints model
, 0
, mouseX
, mouseY
, r
, g
, b
, #windowWidth model
, #windowHeight model
)
end
fun getFirstTriangleStageVector (x1, y1, drawVec, model) =
let

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@@ -0,0 +1,109 @@
structure AppWith =
struct
open AppType
fun triangleStage (app: app_type, newTriangleStage: triangle_stage) : app_type =
let
val
{ triangleStage = _
, triangles
, xClickPoints
, yClickPoints
, windowWidth
, windowHeight
, graphLines
} = app
in
{ triangleStage = newTriangleStage
, triangles = triangles
, xClickPoints = xClickPoints
, yClickPoints = yClickPoints
, windowWidth = windowWidth
, windowHeight = windowHeight
, graphLines = graphLines
}
end
fun newTriangle (app: app_type, x1, y1, x2, y2, x3, y3) : app_type =
let
val
{ triangles
, triangleStage = _
, xClickPoints
, yClickPoints
, windowWidth
, windowHeight
, graphLines
} = app
val newTriangle = {x1 = x1, y1 = y1, x2 = x2, y2 = y2, x3 = x3, y3 = y3}
val newTriangles = newTriangle :: triangles
in
{ triangleStage = NO_TRIANGLE
, triangles = newTriangles
, xClickPoints = xClickPoints
, yClickPoints = yClickPoints
, windowWidth = windowWidth
, windowHeight = windowHeight
, graphLines = graphLines
}
end
local
fun make
( app: app_type
, windowWidth
, windowHeight
, wStart
, wFinish
, hStart
, hFinish
) : app_type =
let
val
{ xClickPoints = _
, yClickPoints = _
, windowWidth = _
, windowHeight = _
, graphLines = _
, triangles
, triangleStage
} = app
val xClickPoints = ClickPoints.generate (wStart, wFinish)
val yClickPoints = ClickPoints.generate (hStart, hFinish)
val graphLines =
GraphLines.generate
(windowWidth, windowHeight, xClickPoints, yClickPoints)
in
{ xClickPoints = xClickPoints
, yClickPoints = yClickPoints
, graphLines = graphLines
, triangles = triangles
, triangleStage = triangleStage
, windowWidth = windowWidth
, windowHeight = windowHeight
}
end
in
fun windowResize (app: app_type, windowWidth, windowHeight) =
if windowWidth = windowHeight then
make (app, windowWidth, windowHeight, 0, windowWidth, 0, windowHeight)
else if windowWidth > windowHeight then
let
val difference = windowWidth - windowHeight
val wStart = difference div 2
val wFinish = wStart + windowHeight
in
make
(app, windowWidth, windowHeight, wStart, wFinish, 0, windowHeight)
end
else
let
val difference = windowHeight - windowWidth
val hStart = difference div 2
val hFinish = hStart + windowWidth
in
make (app, windowWidth, windowHeight, 0, windowWidth, hStart, hFinish)
end
end
end

View File

@@ -0,0 +1,205 @@
structure ClickPoints =
struct
fun generate (start, finish) =
let
val difference = finish - start
val increment = Real32.fromInt difference / 40.0
val start = Real32.fromInt start
in
Vector.tabulate (41, fn idx => (Real32.fromInt idx * increment) + start)
end
local
(*
* Range to detect from clickable position.
* For example, if we have a clickable position at (x, y) = (500, 500),
* with a range of 15, we can detect clicks targeting this position
* from top left at (485, 485) to bottom right at (515, 515).
* *)
val range = 15.0
fun getVerticalClickPos
( yClickPoints
, idx
, horizontalPos
, mouseX
, mouseY
, r
, g
, b
, windowWidth
, windowHeight
) =
if idx = Vector.length yClickPoints then
(#[], 0.0, 0.0)
else
let
val curVerticalPos = Vector.sub (yClickPoints, idx)
in
if
mouseY < curVerticalPos - range
orelse mouseY > curVerticalPos + range
then
getVerticalClickPos
( yClickPoints
, idx + 1
, horizontalPos
, mouseX
, mouseY
, r
, g
, b
, windowWidth
, windowHeight
)
else
let
(* calculate normalised device coordinates *)
val halfWidth = Real32.fromInt (windowWidth div 2)
val halfHeight = Real32.fromInt (windowHeight div 2)
val hpos = horizontalPos - halfWidth
val vpos = ~(curVerticalPos - halfHeight)
(* coordinates to form small box around clicked area *)
val left = (hpos - 5.0) / halfWidth
val right = (hpos + 5.0) / halfWidth
val bottom = (vpos - 5.0) / halfHeight
val top = (vpos + 5.0) / halfHeight
(* normalised device coordinates of drawVec should be relative
* to actual windowWidth and windowHeight,
* even if not a square, to display cursor position... *)
val drawVec = Ndc.ltrbToVertex (left, top, right, bottom, r, g, b)
in
(*
* ...however, normalised device coordinate of hpos and vpos
* should be relative to the vertical centre
* (if height is greater than width)
* or horizontal centre
* (if width is greater than height).
*
* So, for example, a 900x1000 resolution
* will have clickable points from 50...950,
* in increments of 50.
* Because we always want to show canvas as a square
* with an aspect ratio of 1:1.
* For displaying the click position on the screen, drawVec
* which uses actual windowWidth and windowHeight, is fine.
* However, we want to attach the meaning "start" to 50
* and "end" to 950,
* so the hpos and vpos stored in the app's triangle list
* subtracts the offset 50 if needed,
* allowing us to treat the coordinates as a 900x900 square.
*
* We may not actually want to render a square to the screen
* if the screen's aspect ratio is not 1:1,
* but it's the responsibility of the rendering code
* which turns triangles into OpenGL vectors
* to do that.
* *)
if windowWidth = windowHeight then
let
val hpos = hpos / halfWidth
val vpos = vpos / halfHeight
in
(drawVec, hpos, vpos)
end
else if windowWidth > windowHeight then
let
val difference = windowWidth - windowHeight
val offset = Real32.fromInt (difference div 2)
val hpos = hpos / (halfWidth - offset)
val vpos = vpos / halfHeight
in
(drawVec, hpos, vpos)
end
else
(* windowHeight > windowWidth *)
let
val difference = windowHeight - windowWidth
val offset = Real32.fromInt (difference div 2)
val hpos = hpos / halfWidth
val vpos = vpos / (halfHeight - offset)
in
(drawVec, hpos, vpos)
end
end
end
fun getHorizontalClickPos
( xClickPoints
, yClickPoints
, idx
, mouseX
, mouseY
, r
, g
, b
, windowWidth
, windowHeight
) =
if idx = Vector.length xClickPoints then
(#[], 0.0, 0.0)
else
let
val curPos = Vector.sub (xClickPoints, idx)
in
if mouseX < curPos - range orelse mouseX > curPos + range then
getHorizontalClickPos
( xClickPoints
, yClickPoints
, idx + 1
, mouseX
, mouseY
, r
, g
, b
, windowWidth
, windowHeight
)
else
getVerticalClickPos
( yClickPoints
, 0
, curPos
, mouseX
, mouseY
, r
, g
, b
, windowWidth
, windowHeight
)
end
in
(*
* This function returns a vector containing the position data of the
* clicked square.
* If a square wasn't found at the clicked position,
* an empty vector is returned.
*)
fun getClickPosition
( mouseX
, mouseY
, r
, g
, b
, xClickPoints
, yClickPoints
, windowWidth
, windowHeight
) =
getHorizontalClickPos
( xClickPoints
, yClickPoints
, 0
, mouseX
, mouseY
, r
, g
, b
, windowWidth
, windowHeight
)
end
end

View File

@@ -0,0 +1,176 @@
structure GraphLines =
struct
local
(* This function only produces the desired result
* when the window is a square and has the aspect ratio 1:1.
* This is because the function assumes it can use
* the same position coordinates both horizontally and vertically.
* *)
fun helpGenGraphLinesSquare (pos: Real32.real, limit, acc) =
if pos >= limit then
Vector.concat acc
else
let
val pos2 = pos + 0.05
val vec =
#[ (* x = _.1 *)
pos - 0.002, ~1.0
, pos + 0.002, ~1.0
, pos + 0.002, 1.0
, pos + 0.002, 1.0
, pos - 0.002, 1.0
, pos - 0.002, ~1.0
(* y = _.1 *)
, ~1.0, pos - 0.002
, ~1.0, pos + 0.002
, 1.0, pos + 0.002
, 1.0, pos + 0.002
, 1.0, pos - 0.002
, ~1.0, pos - 0.002
(* x = _.05 *)
, pos2 - 0.001, ~1.0
, pos2 + 0.001, ~1.0
, pos2 + 0.001, 1.0
, pos2 + 0.001, 1.0
, pos2 - 0.001, 1.0
, pos2 - 0.001, ~1.0
(* y = _.05 *)
, ~1.0, pos2 - 0.001
, ~1.0, pos2 + 0.001
, 1.0, pos2 + 0.001
, 1.0, pos2 + 0.001
, 1.0, pos2 - 0.001
, ~1.0, pos2 - 0.001
]
val acc = vec :: acc
val nextPos = pos + 0.1
in
helpGenGraphLinesSquare (nextPos, limit, acc)
end
fun helpGenGraphLinesHorizontal (pos, xClickPoints, acc, halfWidth, yMin, yMax) =
if pos = Vector.length xClickPoints then
acc
else
let
val curX = Vector.sub (xClickPoints, pos)
val ndc = (curX - halfWidth) / halfWidth
val vec =
if (pos + 1) mod 2 = 0 then
(* if even (thin lines) *)
#[
ndc - 0.001, yMin
, ndc + 0.001, yMin
, ndc + 0.001, yMax
, ndc + 0.001, yMax
, ndc - 0.001, yMax
, ndc - 0.001, yMin
]
else
(* if odd (thick lines) *)
#[
ndc - 0.002, yMin
, ndc + 0.002, yMin
, ndc + 0.002, yMax
, ndc + 0.002, yMax
, ndc - 0.002, yMax
, ndc - 0.002, yMin
]
val acc = vec:: acc
in
helpGenGraphLinesHorizontal
(pos + 1, xClickPoints, acc, halfWidth, yMin, yMax)
end
fun helpGenGraphLinesVertical (pos, yClickPoints, acc, halfHeight, xMin, xMax) =
if pos = Vector.length yClickPoints then
acc
else
let
val curY = Vector.sub (yClickPoints, pos)
val ndc = (curY - halfHeight) / halfHeight
val vec =
if (pos + 1) mod 2 = 0 then
(* if even (thin lines) *)
#[
xMin, ndc - 0.001
, xMin, ndc + 0.001
, xMax, ndc + 0.001
, xMax, ndc + 0.001
, xMax, ndc - 0.001
, xMin, ndc - 0.001
]
else
(* if odd (thick lines) *)
#[
xMin, ndc - 0.002
, xMin, ndc + 0.002
, xMax, ndc + 0.002
, xMax, ndc + 0.002
, xMax, ndc - 0.002
, xMin, ndc - 0.002
]
val acc = vec:: acc
in
helpGenGraphLinesVertical
(pos + 1, yClickPoints, acc, halfHeight, xMin, xMax)
end
in
fun generate (windowWidth, windowHeight, xClickPoints, yClickPoints) =
if windowWidth = windowHeight then
helpGenGraphLinesSquare (~1.0, 1.0, [])
else if windowWidth > windowHeight then
let
val difference = windowWidth - windowHeight
val offset = difference div 2
val halfWidth = Real32.fromInt (windowWidth div 2)
val halfHeight = Real32.fromInt (windowHeight div 2)
val start = offset - (windowWidth div 2)
val start = Real32.fromInt start / halfWidth
val finish = (windowWidth - offset) - (windowWidth div 2)
val finish = Real32.fromInt finish / halfWidth
val lines = helpGenGraphLinesHorizontal
(0, xClickPoints, [], halfWidth, ~1.0, 1.0)
val lines = helpGenGraphLinesVertical
(0, yClickPoints, lines, halfHeight, start, finish)
in
Vector.concat lines
end
else
(* windowWidth < windowHeight *)
let
val difference = windowHeight - windowWidth
val offset = difference div 2
val halfWidth = Real32.fromInt (windowWidth div 2)
val halfHeight = Real32.fromInt (windowHeight div 2)
val start = offset - (windowHeight div 2)
val start = Real32.fromInt start / halfHeight
val finish = (windowHeight - offset) - (windowHeight div 2)
val finish = Real32.fromInt finish / halfHeight
val lines = helpGenGraphLinesHorizontal
(0, xClickPoints, [], halfWidth, start, finish)
val lines = helpGenGraphLinesVertical
(0, yClickPoints, lines, halfHeight, ~1.0, 1.0)
in
Vector.concat lines
end
end
end

14
functional-core/ndc.sml Normal file
View File

@@ -0,0 +1,14 @@
structure Ndc =
struct
(* ndc = normalised device coordinates *)
fun ltrbToVertex (left, top, right, bottom, r, g, b) =
#[ left, bottom, r, g, b
, right, bottom, r, g, b
, left, top, r, g, b
, left, top, r, g, b
, right, bottom, r, g, b
, right, top, r, g, b
]
end