add functionality to change grid size for layer tree
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@@ -1,6 +1,8 @@
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structure LayerTree =
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struct
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type square = {r: int, g: int, b: int, a: int}
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val emptyPixel = {r = 0, g = 0, b = 0, a = 0}
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type grid = square vector vector
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fun isBlank ({a, ...}: square) = a = 0
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@@ -32,6 +34,29 @@ struct
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else if searchKey > key then get (searchKey, right)
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else SOME value
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fun foldl (f, tree, acc) =
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case tree of
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LEAF => acc
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| NODE {value, left, right, ...} =>
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let
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val acc = foldl (f, left, acc)
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val acc = f (value, acc)
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in
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foldl (f, right, acc)
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end
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fun map (f, tree) =
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case tree of
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LEAF => LEAF
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| NODE {key, value, left, right} =>
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let
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val left = map (f, left)
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val right = map (f, right)
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val newValue = f value
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in
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NODE {key = key, value = value, left = left, right = right}
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end
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(* copies non-blank pixels in value vector into acc *)
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fun helpFlatten (value, acc) =
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Vector.mapi
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@@ -45,14 +70,28 @@ struct
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else
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valuePixel) valueYAxis) value
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fun flatten (tree, acc) =
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case tree of
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LEAF => acc
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| NODE {value, left, right, ...} =>
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fun makeEmptyGrid maxSide =
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Vector.tabulate (maxSide, fn _ =>
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Vector.tabulate (maxSide, fn _ => emptyPixel))
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fun flatten (maxSide, tree) =
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foldl (helpFlatten, tree, makeEmptyGrid maxSide)
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fun helpChangeGridSize maxSide squares =
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Vector.tabulate (maxSide, fn i =>
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if i < Vector.length squares then
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let
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val acc = flatten (left, acc)
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val acc = helpFlatten (value, acc)
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val yAxis = Vector.sub (squares, i)
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in
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flatten (right, acc)
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Vector.tabulate (maxSide, fn ii =>
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if ii < Vector.length yAxis then Vector.sub (yAxis, ii)
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else emptyPixel)
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end
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else
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Vector.tabulate (maxSide, fn _ => emptyPixel))
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fun changeGridSize (maxSide, tree) =
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let val f = helpChangeGridSize maxSide
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in map (f, tree)
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end
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end
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