add a couple of frames to walk animation, and change colour of walls back from white to black (changed to white temporarily so we can see walk animation isolated from any other objects)

This commit is contained in:
2025-02-22 19:22:48 +00:00
parent bd49877cf7
commit 9286c26231
7 changed files with 873 additions and 2 deletions

View File

@@ -13,6 +13,9 @@ struct
, PlayerWalkRight7.lerp
, PlayerWalkRight8.lerp
, PlayerWalkRight9.lerp
, PlayerWalkRight10.lerp
, PlayerWalkRight11.lerp
, PlayerWalkRight10.lerp
, PlayerWalkRight8.lerp
, PlayerWalkRight7.lerp
, PlayerWalkRight6.lerp

View File

@@ -0,0 +1,433 @@
structure PlayerWalkRight10 =
struct
fun lerp (startX, startY, drawWidth, drawHeight, windowWidth, windowHeight, r, g, b) : Real32.real vector =
let
val endY = windowHeight - startY
val startY = windowHeight - (startY + drawHeight)
val endX = startX + drawWidth
val windowHeight = windowHeight / 2.0
val windowWidth = windowWidth / 2.0
in
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(((startY * (1.0 - 0.200000017881)) + (endY * 0.200000017881)) / windowHeight) - 1.0,
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(((startX * (1.0 - 0.0625)) + (endX * 0.0625)) / windowWidth) - 1.0,
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(((startY * (1.0 - 1.0)) + (endY * 1.0)) / windowHeight) - 1.0,
0.0,
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]
end
end

View File

@@ -0,0 +1,433 @@
structure PlayerWalkRight11 =
struct
fun lerp (startX, startY, drawWidth, drawHeight, windowWidth, windowHeight, r, g, b) : Real32.real vector =
let
val endY = windowHeight - startY
val startY = windowHeight - (startY + drawHeight)
val endX = startX + drawWidth
val windowHeight = windowHeight / 2.0
val windowWidth = windowWidth / 2.0
in
#[ (((startX * (1.0 - 0.9375)) + (endX * 0.9375)) / windowWidth) - 1.0,
(((startY * (1.0 - 0.0)) + (endY * 0.0)) / windowHeight) - 1.0,
0.0,
0.0,
0.0,
(((startX * (1.0 - 0.9375)) + (endX * 0.9375)) / windowWidth) - 1.0,
(((startY * (1.0 - 0.0499999821186)) + (endY * 0.0499999821186)) / windowHeight) - 1.0,
0.0,
0.0,
0.0,
(((startX * (1.0 - 0.875)) + (endX * 0.875)) / windowWidth) - 1.0,
(((startY * (1.0 - 0.0499999821186)) + (endY * 0.0499999821186)) / windowHeight) - 1.0,
0.0,
0.0,
0.0,
(((startX * (1.0 - 0.875)) + (endX * 0.875)) / windowWidth) - 1.0,
(((startY * (1.0 - 0.0499999821186)) + (endY * 0.0499999821186)) / windowHeight) - 1.0,
0.0,
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0.0,
(((startX * (1.0 - 0.875)) + (endX * 0.875)) / windowWidth) - 1.0,
(((startY * (1.0 - 0.0)) + (endY * 0.0)) / windowHeight) - 1.0,
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0.0,
0.0,
(((startX * (1.0 - 0.9375)) + (endX * 0.9375)) / windowWidth) - 1.0,
(((startY * (1.0 - 0.0)) + (endY * 0.0)) / windowHeight) - 1.0,
0.0,
0.0,
0.0,
(((startX * (1.0 - 0.875)) + (endX * 0.875)) / windowWidth) - 1.0,
(((startY * (1.0 - 0.0499999821186)) + (endY * 0.0499999821186)) / windowHeight) - 1.0,
0.0,
0.0,
0.0,
(((startX * (1.0 - 0.875)) + (endX * 0.875)) / windowWidth) - 1.0,
(((startY * (1.0 - 0.100000023842)) + (endY * 0.100000023842)) / windowHeight) - 1.0,
0.0,
0.0,
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(((startX * (1.0 - 0.8125)) + (endX * 0.8125)) / windowWidth) - 1.0,
(((startY * (1.0 - 0.100000023842)) + (endY * 0.100000023842)) / windowHeight) - 1.0,
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0.0,
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(((startX * (1.0 - 0.8125)) + (endX * 0.8125)) / windowWidth) - 1.0,
(((startY * (1.0 - 0.100000023842)) + (endY * 0.100000023842)) / windowHeight) - 1.0,
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0.0,
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(((startX * (1.0 - 0.8125)) + (endX * 0.8125)) / windowWidth) - 1.0,
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(((startY * (1.0 - 0.0499999821186)) + (endY * 0.0499999821186)) / windowHeight) - 1.0,
0.0,
0.0,
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(((startX * (1.0 - 0.8125)) + (endX * 0.8125)) / windowWidth) - 1.0,
(((startY * (1.0 - 0.100000023842)) + (endY * 0.100000023842)) / windowHeight) - 1.0,
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(((startX * (1.0 - 0.75)) + (endX * 0.75)) / windowWidth) - 1.0,
(((startY * (1.0 - 0.150000035763)) + (endY * 0.150000035763)) / windowHeight) - 1.0,
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0.0,
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(((startY * (1.0 - 0.150000035763)) + (endY * 0.150000035763)) / windowHeight) - 1.0,
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(((startX * (1.0 - 0.75)) + (endX * 0.75)) / windowWidth) - 1.0,
(((startY * (1.0 - 0.150000035763)) + (endY * 0.150000035763)) / windowHeight) - 1.0,
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(((startY * (1.0 - 0.100000023842)) + (endY * 0.100000023842)) / windowHeight) - 1.0,
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(((startY * (1.0 - 0.100000023842)) + (endY * 0.100000023842)) / windowHeight) - 1.0,
0.0,
0.0,
0.0,
(((startX * (1.0 - 0.6875)) + (endX * 0.6875)) / windowWidth) - 1.0,
(((startY * (1.0 - 0.150000035763)) + (endY * 0.150000035763)) / windowHeight) - 1.0,
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(((startX * (1.0 - 0.75)) + (endX * 0.75)) / windowWidth) - 1.0,
(((startY * (1.0 - 0.150000035763)) + (endY * 0.150000035763)) / windowHeight) - 1.0,
0.0,
0.0,
0.0,
(((startX * (1.0 - 0.75)) + (endX * 0.75)) / windowWidth) - 1.0,
(((startY * (1.0 - 0.200000017881)) + (endY * 0.200000017881)) / windowHeight) - 1.0,
0.0,
0.0,
0.0,
(((startX * (1.0 - 0.75)) + (endX * 0.75)) / windowWidth) - 1.0,
(((startY * (1.0 - 0.200000017881)) + (endY * 0.200000017881)) / windowHeight) - 1.0,
0.0,
0.0,
0.0,
(((startX * (1.0 - 0.6875)) + (endX * 0.6875)) / windowWidth) - 1.0,
(((startY * (1.0 - 0.200000017881)) + (endY * 0.200000017881)) / windowHeight) - 1.0,
0.0,
0.0,
0.0,
(((startX * (1.0 - 0.6875)) + (endX * 0.6875)) / windowWidth) - 1.0,
(((startY * (1.0 - 0.150000035763)) + (endY * 0.150000035763)) / windowHeight) - 1.0,
0.0,
0.0,
0.0,
(((startX * (1.0 - 0.25)) + (endX * 0.25)) / windowWidth) - 1.0,
(((startY * (1.0 - 0.0)) + (endY * 0.0)) / windowHeight) - 1.0,
0.0,
0.0,
0.0,
(((startX * (1.0 - 0.1875)) + (endX * 0.1875)) / windowWidth) - 1.0,
(((startY * (1.0 - 0.150000035763)) + (endY * 0.150000035763)) / windowHeight) - 1.0,
0.0,
0.0,
0.0,
(((startX * (1.0 - 0.25)) + (endX * 0.25)) / windowWidth) - 1.0,
(((startY * (1.0 - 0.150000035763)) + (endY * 0.150000035763)) / windowHeight) - 1.0,
0.0,
0.0,
0.0,
(((startX * (1.0 - 0.1875)) + (endX * 0.1875)) / windowWidth) - 1.0,
(((startY * (1.0 - 0.150000035763)) + (endY * 0.150000035763)) / windowHeight) - 1.0,
0.0,
0.0,
0.0,
(((startX * (1.0 - 0.1875)) + (endX * 0.1875)) / windowWidth) - 1.0,
(((startY * (1.0 - 0.0)) + (endY * 0.0)) / windowHeight) - 1.0,
0.0,
0.0,
0.0,
(((startX * (1.0 - 0.25)) + (endX * 0.25)) / windowWidth) - 1.0,
(((startY * (1.0 - 0.0)) + (endY * 0.0)) / windowHeight) - 1.0,
0.0,
0.0,
0.0,
(((startX * (1.0 - 0.3125)) + (endX * 0.3125)) / windowWidth) - 1.0,
(((startY * (1.0 - 0.150000035763)) + (endY * 0.150000035763)) / windowHeight) - 1.0,
0.0,
0.0,
0.0,
(((startX * (1.0 - 0.25)) + (endX * 0.25)) / windowWidth) - 1.0,
(((startY * (1.0 - 0.200000017881)) + (endY * 0.200000017881)) / windowHeight) - 1.0,
0.0,
0.0,
0.0,
(((startX * (1.0 - 0.3125)) + (endX * 0.3125)) / windowWidth) - 1.0,
(((startY * (1.0 - 0.200000017881)) + (endY * 0.200000017881)) / windowHeight) - 1.0,
0.0,
0.0,
0.0,
(((startX * (1.0 - 0.25)) + (endX * 0.25)) / windowWidth) - 1.0,
(((startY * (1.0 - 0.200000017881)) + (endY * 0.200000017881)) / windowHeight) - 1.0,
0.0,
0.0,
0.0,
(((startX * (1.0 - 0.25)) + (endX * 0.25)) / windowWidth) - 1.0,
(((startY * (1.0 - 0.150000035763)) + (endY * 0.150000035763)) / windowHeight) - 1.0,
0.0,
0.0,
0.0,
(((startX * (1.0 - 0.3125)) + (endX * 0.3125)) / windowWidth) - 1.0,
(((startY * (1.0 - 0.150000035763)) + (endY * 0.150000035763)) / windowHeight) - 1.0,
0.0,
0.0,
0.0,
(((startX * (1.0 - 0.0625)) + (endX * 0.0625)) / windowWidth) - 1.0,
(((startY * (1.0 - 0.950000047684)) + (endY * 0.950000047684)) / windowHeight) - 1.0, r, g, b,
(((startX * (1.0 - 0.9375)) + (endX * 0.9375)) / windowWidth) - 1.0,
(((startY * (1.0 - 0.950000047684)) + (endY * 0.950000047684)) / windowHeight) - 1.0, r, g, b,
(((startX * (1.0 - 0.9375)) + (endX * 0.9375)) / windowWidth) - 1.0,
(((startY * (1.0 - 0.799999952316)) + (endY * 0.799999952316)) / windowHeight) - 1.0, r, g, b,
(((startX * (1.0 - 0.9375)) + (endX * 0.9375)) / windowWidth) - 1.0,
(((startY * (1.0 - 0.799999952316)) + (endY * 0.799999952316)) / windowHeight) - 1.0, r, g, b,
(((startX * (1.0 - 0.0625)) + (endX * 0.0625)) / windowWidth) - 1.0,
(((startY * (1.0 - 0.799999952316)) + (endY * 0.799999952316)) / windowHeight) - 1.0, r, g, b,
(((startX * (1.0 - 0.0625)) + (endX * 0.0625)) / windowWidth) - 1.0,
(((startY * (1.0 - 0.950000047684)) + (endY * 0.950000047684)) / windowHeight) - 1.0, r, g, b,
(((startX * (1.0 - 0.9375)) + (endX * 0.9375)) / windowWidth) - 1.0,
(((startY * (1.0 - 0.25)) + (endY * 0.25)) / windowHeight) - 1.0, r, g, b,
(((startX * (1.0 - 0.0625)) + (endX * 0.0625)) / windowWidth) - 1.0,
(((startY * (1.0 - 0.700000047684)) + (endY * 0.700000047684)) / windowHeight) - 1.0, r, g, b,
(((startX * (1.0 - 0.9375)) + (endX * 0.9375)) / windowWidth) - 1.0,
(((startY * (1.0 - 0.700000047684)) + (endY * 0.700000047684)) / windowHeight) - 1.0, r, g, b,
(((startX * (1.0 - 0.0625)) + (endX * 0.0625)) / windowWidth) - 1.0,
(((startY * (1.0 - 0.700000047684)) + (endY * 0.700000047684)) / windowHeight) - 1.0, r, g, b,
(((startX * (1.0 - 0.0625)) + (endX * 0.0625)) / windowWidth) - 1.0,
(((startY * (1.0 - 0.25)) + (endY * 0.25)) / windowHeight) - 1.0, r, g, b,
(((startX * (1.0 - 0.9375)) + (endX * 0.9375)) / windowWidth) - 1.0,
(((startY * (1.0 - 0.25)) + (endY * 0.25)) / windowHeight) - 1.0, r, g, b,
(((startX * (1.0 - 0.75)) + (endX * 0.75)) / windowWidth) - 1.0,
(((startY * (1.0 - 0.700000047684)) + (endY * 0.700000047684)) / windowHeight) - 1.0, r, g, b,
(((startX * (1.0 - 0.9375)) + (endX * 0.9375)) / windowWidth) - 1.0,
(((startY * (1.0 - 0.700000047684)) + (endY * 0.700000047684)) / windowHeight) - 1.0, r, g, b,
(((startX * (1.0 - 0.9375)) + (endX * 0.9375)) / windowWidth) - 1.0,
(((startY * (1.0 - 0.799999952316)) + (endY * 0.799999952316)) / windowHeight) - 1.0, r, g, b,
(((startX * (1.0 - 0.75)) + (endX * 0.75)) / windowWidth) - 1.0,
(((startY * (1.0 - 0.700000047684)) + (endY * 0.700000047684)) / windowHeight) - 1.0, r, g, b,
(((startX * (1.0 - 0.75)) + (endX * 0.75)) / windowWidth) - 1.0,
(((startY * (1.0 - 0.799999952316)) + (endY * 0.799999952316)) / windowHeight) - 1.0, r, g, b,
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(((startY * (1.0 - 0.799999952316)) + (endY * 0.799999952316)) / windowHeight) - 1.0, r, g, b,
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(((startY * (1.0 - 0.700000047684)) + (endY * 0.700000047684)) / windowHeight) - 1.0, r, g, b,
(((startX * (1.0 - 0.5)) + (endX * 0.5)) / windowWidth) - 1.0,
(((startY * (1.0 - 0.799999952316)) + (endY * 0.799999952316)) / windowHeight) - 1.0, r, g, b,
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(((startY * (1.0 - 0.799999952316)) + (endY * 0.799999952316)) / windowHeight) - 1.0, r, g, b,
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(((startY * (1.0 - 0.799999952316)) + (endY * 0.799999952316)) / windowHeight) - 1.0, r, g, b,
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(((startY * (1.0 - 0.700000047684)) + (endY * 0.700000047684)) / windowHeight) - 1.0, r, g, b,
(((startX * (1.0 - 0.375)) + (endX * 0.375)) / windowWidth) - 1.0,
(((startY * (1.0 - 0.700000047684)) + (endY * 0.700000047684)) / windowHeight) - 1.0, r, g, b,
(((startX * (1.0 - 0.375)) + (endX * 0.375)) / windowWidth) - 1.0,
(((startY * (1.0 - 0.799999952316)) + (endY * 0.799999952316)) / windowHeight) - 1.0, r, g, b,
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(((startX * (1.0 - 0.375)) + (endX * 0.375)) / windowWidth) - 1.0,
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(((startY * (1.0 - 0.700000047684)) + (endY * 0.700000047684)) / windowHeight) - 1.0,
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(((startY * (1.0 - 0.950000047684)) + (endY * 0.950000047684)) / windowHeight) - 1.0,
0.0,
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(((startY * (1.0 - 1.0)) + (endY * 1.0)) / windowHeight) - 1.0,
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(((startX * (1.0 - 1.0)) + (endX * 1.0)) / windowWidth) - 1.0,
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(((startX * (1.0 - 1.0)) + (endX * 1.0)) / windowWidth) - 1.0,
(((startY * (1.0 - 0.25)) + (endY * 0.25)) / windowHeight) - 1.0,
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(((startY * (1.0 - 0.25)) + (endY * 0.25)) / windowHeight) - 1.0,
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(((startY * (1.0 - 0.25)) + (endY * 0.25)) / windowHeight) - 1.0,
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0.0,
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(((startX * (1.0 - 1.0)) + (endX * 1.0)) / windowWidth) - 1.0,
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0.0,
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(((startX * (1.0 - 0.0)) + (endX * 0.0)) / windowWidth) - 1.0,
(((startY * (1.0 - 1.0)) + (endY * 1.0)) / windowHeight) - 1.0,
0.0,
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]
end
end

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View File

@@ -36,7 +36,7 @@ struct
val height = Real32.fromInt height * ratio
val block = Block.lerp
(x, y, width, height, winWidth, winHeight, 1.0, 1.0, 1.0)
(x, y, width, height, winWidth, winHeight, 0.0, 0.0, 0.0)
val acc = block :: acc
in
helpGetDrawVecWider
@@ -59,7 +59,7 @@ struct
val height = Real32.fromInt height * ratio
val block = Block.lerp
(x, y, width, height, winWidth, winHeight, 1.0, 1.0, 1.0)
(x, y, width, height, winWidth, winHeight, 0.0, 0.0, 0.0)
val acc = block :: acc
in
helpGetDrawVecTaller

View File

@@ -69,6 +69,8 @@ in
fcore/level/player/sprites/player-walk-right-7.sml
fcore/level/player/sprites/player-walk-right-8.sml
fcore/level/player/sprites/player-walk-right-9.sml
fcore/level/player/sprites/player-walk-right-10.sml
fcore/level/player/sprites/player-walk-right-11.sml
fcore/level/player/player-vec.sml
end