add a couple of frames to walk animation, and change colour of walls back from white to black (changed to white temporarily so we can see walk animation isolated from any other objects)
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@@ -36,7 +36,7 @@ struct
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val height = Real32.fromInt height * ratio
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val block = Block.lerp
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(x, y, width, height, winWidth, winHeight, 1.0, 1.0, 1.0)
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(x, y, width, height, winWidth, winHeight, 0.0, 0.0, 0.0)
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val acc = block :: acc
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in
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helpGetDrawVecWider
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@@ -59,7 +59,7 @@ struct
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val height = Real32.fromInt height * ratio
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val block = Block.lerp
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(x, y, width, height, winWidth, winHeight, 1.0, 1.0, 1.0)
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(x, y, width, height, winWidth, winHeight, 0.0, 0.0, 0.0)
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val acc = block :: acc
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in
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helpGetDrawVecTaller
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