correctly generate click points dynamically, even when window resolution is not a square

This commit is contained in:
2024-08-02 03:09:59 +01:00
parent b01637ba3b
commit 98f6c63b05
3 changed files with 189 additions and 60 deletions

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@@ -18,7 +18,10 @@ sig
type app_type =
{ triangles: triangle list
, triangleStage: triangle_stage
, clickPoints: Real32.real vector
, windowWidth: int
, windowHeight: int
, xClickPoints: Real32.real vector
, yClickPoints: Real32.real vector
}
val getInitial: int * int -> app_type
@@ -36,6 +39,8 @@ sig
* Real32.real
* Real32.real
-> app_type
val withWindowResize: app_type * int * int -> app_type
end
structure AppType :> APP_TYPE =
@@ -66,45 +71,148 @@ struct
type app_type =
{ triangles: triangle list
, triangleStage: triangle_stage
, clickPoints: Real32.real vector
, windowWidth: int
, windowHeight: int
, xClickPoints: Real32.real vector
, yClickPoints: Real32.real vector
}
fun genClickPoints (windowWidth, windowHeight) =
fun genClickPoints (start, finish) =
let
val w = Real32.fromInt windowWidth / 40.0
val h = Real32.fromInt windowHeight / 40.0
val difference = finish - start
val increment = Real32.fromInt difference / 40.0
val start = Real32.fromInt start
in
Vector.tabulate (41, fn idx => Real32.fromInt idx * w)
Vector.tabulate (41, fn idx => (Real32.fromInt idx * increment) + start)
end
fun getInitial (windowWidth, windowHeight) =
{ triangles = []
, triangleStage = NO_TRIANGLE
, clickPoints = genClickPoints (windowWidth, windowHeight)
}
fun withTriangleStage (app: app_type, newTriangleStage: triangle_stage) :
app_type =
let
val {triangles, triangleStage = _, clickPoints = clickPoints} = app
in
{ triangles = triangles
, triangleStage = newTriangleStage
, clickPoints = clickPoints
local
fun make (windowWidth, windowHeight, wStart, wFinish, hStart, hFinish) =
{ triangles = []
, triangleStage = NO_TRIANGLE
, windowWidth = windowWidth
, windowHeight = windowHeight
, xClickPoints = genClickPoints (wStart, wFinish)
, yClickPoints = genClickPoints (hStart, hFinish)
}
end
in
fun getInitial (windowWidth, windowHeight) =
if windowWidth = windowHeight then
make (windowWidth, windowHeight, 0, windowWidth, 0, windowHeight)
else if windowWidth > windowHeight then
let
val difference = windowWidth - windowHeight
val wStart = difference div 2
val wFinish = wStart + windowHeight
in
make (windowWidth, windowHeight, 0, wFinish, 0, windowHeight)
end
else
let
val difference = windowHeight - windowWidth
val hStart = difference div 2
val hFinish = hStart + windowHeight
in
make (windowWidth, windowHeight, 0, windowWidth, hStart, hFinish)
end
fun withTriangleStage (app: app_type, newTriangleStage: triangle_stage) :
app_type =
let
val
{ triangleStage = _
, triangles
, xClickPoints
, yClickPoints
, windowWidth
, windowHeight
} = app
in
{ triangleStage = newTriangleStage
, triangles = triangles
, xClickPoints = xClickPoints
, yClickPoints = yClickPoints
, windowWidth = windowWidth
, windowHeight = windowHeight
}
end
end
fun addTriangleAndResetStage (app: app_type, x1, y1, x2, y2, x3, y3) :
app_type =
let
val {triangles, triangleStage = _, clickPoints = clickPoints} = app
val
{ triangles
, triangleStage = _
, xClickPoints
, yClickPoints
, windowWidth
, windowHeight
} = app
val newTriangle = {x1 = x1, y1 = y1, x2 = x2, y2 = y2, x3 = x3, y3 = y3}
val newTriangles = newTriangle :: triangles
in
{ triangles = newTriangles
, triangleStage = NO_TRIANGLE
, clickPoints = clickPoints
{ triangleStage = NO_TRIANGLE
, triangles = newTriangles
, xClickPoints = xClickPoints
, yClickPoints = yClickPoints
, windowWidth = windowWidth
, windowHeight = windowHeight
}
end
local
fun make
( app: app_type
, windowWidth
, windowHeight
, wStart
, wFinish
, hStart
, hFinish
) : app_type =
let
val
{ xClickPoints = _
, yClickPoints = _
, triangles
, triangleStage
, windowWidth
, windowHeight
} = app
val xClickPoints = genClickPoints (wStart, wFinish)
val yClickPoints = genClickPoints (hStart, hFinish)
in
{ xClickPoints = xClickPoints
, yClickPoints = yClickPoints
, triangles = triangles
, triangleStage = triangleStage
, windowWidth = windowWidth
, windowHeight = windowHeight
}
end
in
fun withWindowResize (app: app_type, windowWidth, windowHeight) =
if windowWidth = windowHeight then
make (app, windowWidth, windowHeight, 0, windowWidth, 0, windowHeight)
else if windowWidth > windowHeight then
let
val difference = windowWidth - windowHeight
val wStart = difference div 2
val wFinish = wStart + windowHeight
in
make
(app, windowWidth, windowHeight, wStart, wFinish, 0, windowHeight)
end
else
let
val difference = windowHeight - windowWidth
val hStart = difference div 2
val hFinish = hStart + windowHeight
in
make (app, windowWidth, windowHeight, 0, windowWidth, hStart, hFinish)
end
end
end

View File

@@ -29,20 +29,22 @@ struct
local
fun getVerticalClickPos
(clickPoints, idx, horizontalPos, mouseX, mouseY, r, g, b) =
if idx = Vector.length clickPoints then
(yClickPoints, idx, horizontalPos, mouseX, mouseY, r, g, b, windowWidth,
windowHeight) =
if idx = Vector.length yClickPoints then
(#[], 0.0, 0.0)
else
let
val curVerticalPos = Vector.sub (clickPoints, idx)
val curVerticalPos = Vector.sub (yClickPoints, idx)
in
if mouseY < curVerticalPos - 7.0 orelse mouseY > curVerticalPos + 7.0 then
getVerticalClickPos
(clickPoints, idx + 1, horizontalPos, mouseX, mouseY, r, g, b)
(yClickPoints, idx + 1, horizontalPos, mouseX, mouseY, r, g, b,
windowWidth, windowHeight)
else
let
val halfWidth = Real32.fromInt (Constants.windowWidth div 2)
val halfHeight = Real32.fromInt (Constants.windowHeight div 2)
val halfWidth = Real32.fromInt (windowWidth div 2)
val halfHeight = Real32.fromInt (windowHeight div 2)
val hpos = horizontalPos - halfWidth
val vpos = ~(curVerticalPos - halfHeight)
val left = (hpos - 5.0) / halfWidth
@@ -59,19 +61,22 @@ struct
end
end
fun getHorizontalClickPos (clickPoints, idx, mouseX, mouseY, r, g, b) =
if idx = Vector.length clickPoints then
fun getHorizontalClickPos (xClickPoints, yClickPoints, idx, mouseX, mouseY,
r, g, b, windowWidth, windowHeight) =
if idx = Vector.length xClickPoints then
(#[], 0.0, 0.0)
else
let
val curPos = Vector.sub (clickPoints, idx)
val curPos = Vector.sub (xClickPoints, idx)
in
if mouseX < curPos - 7.0 orelse mouseX > curPos + 7.0 then
getHorizontalClickPos
(clickPoints, idx + 1, mouseX, mouseY, r, g, b)
(xClickPoints, yClickPoints, idx + 1, mouseX, mouseY, r, g, b,
windowWidth, windowHeight)
else
getVerticalClickPos
(clickPoints, 0, curPos, mouseX, mouseY, r, g, b)
(yClickPoints, 0, curPos, mouseX, mouseY, r, g, b, windowWidth,
windowHeight)
end
in
(*
@@ -80,14 +85,18 @@ struct
* If a square wasn't found at the clicked position,
* an empty vector is returned.
*)
fun getClickPos (clickPoints, mouseX, mouseY, r, g, b) =
getHorizontalClickPos (clickPoints, 0, mouseX, mouseY, r, g, b)
fun getClickPos (mouseX, mouseY, r, g, b, model: app_type) =
getHorizontalClickPos (#xClickPoints model, #yClickPoints model, 0,
mouseX, mouseY, r, g, b, #windowWidth model, #windowHeight model)
end
fun getFirstTriangleStageVector (x1, y1, drawVec) =
fun getFirstTriangleStageVector (x1, y1, drawVec, model) =
let
val halfWidth = Real32.fromInt (Constants.windowWidth div 2)
val halfHeight = Real32.fromInt (Constants.windowHeight div 2)
val windowWidth = #windowWidth model
val windowHeight = #windowHeight model
val halfWidth = Real32.fromInt (windowWidth div 2)
val halfHeight = Real32.fromInt (windowHeight div 2)
val x1px = x1 * halfWidth
val left = (x1px - 5.0) / halfWidth
@@ -102,10 +111,13 @@ struct
Vector.concat [firstVec, drawVec]
end
fun getSecondTriangleStageVector (x1, y1, x2, y2, drawVec) =
fun getSecondTriangleStageVector (x1, y1, x2, y2, drawVec, model) =
let
val halfWidth = Real32.fromInt (Constants.windowWidth div 2)
val halfHeight = Real32.fromInt (Constants.windowHeight div 2)
val windowWidth = #windowWidth model
val windowHeight = #windowHeight model
val halfWidth = Real32.fromInt (windowWidth div 2)
val halfHeight = Real32.fromInt (windowHeight div 2)
val x1px = x1 * halfWidth
val left = (x1px - 5.0) / halfWidth
@@ -133,28 +145,30 @@ struct
fun getTriangleStageVector (model: app_type, drawVec) =
case #triangleStage model of
NO_TRIANGLE => drawVec
| FIRST {x1, y1} => getFirstTriangleStageVector (x1, y1, drawVec)
| FIRST {x1, y1} => getFirstTriangleStageVector (x1, y1, drawVec, model)
| SECOND {x1, y1, x2, y2} =>
getSecondTriangleStageVector (x1, y1, x2, y2, drawVec)
getSecondTriangleStageVector (x1, y1, x2, y2, drawVec, model)
local
open DrawMessage
open InputMessage
fun mouseMoveOrRelease (model, mouseX, mouseY) =
fun mouseMoveOrRelease (model: app_type, mouseX, mouseY) =
let
val {xClickPoints, yClickPoints, ...} = model
val (drawVec, _, _) = getClickPos
(#clickPoints model, mouseX, mouseY, 1.0, 0.0, 0.0)
(mouseX, mouseY, 1.0, 0.0, 0.0, model)
val drawVec = getTriangleStageVector (model, drawVec)
val drawMsg = DRAW_BUTTON drawVec
in
(model, drawMsg, mouseX, mouseY)
end
fun mouseLeftClick (model, mouseX, mouseY) =
fun mouseLeftClick (model: app_type, mouseX, mouseY) =
let
val {xClickPoints, yClickPoints, ...} = model
val (buttonVec, hpos, vpos) = getClickPos
(#clickPoints model, mouseX, mouseY, 0.0, 0.0, 1.0)
(mouseX, mouseY, 0.0, 0.0, 1.0, model)
in
if Vector.length buttonVec > 0 then
case #triangleStage model of
@@ -170,7 +184,8 @@ struct
end
| FIRST {x1, y1} =>
let
val drawVec = getFirstTriangleStageVector (x1, y1, buttonVec)
val drawVec = getFirstTriangleStageVector (x1, y1, buttonVec,
model)
val drawMsg = DRAW_BUTTON drawVec
val newTriangleStage = SECOND
@@ -195,22 +210,28 @@ struct
fun resizeWindow (model, mouseX, mouseY, width, height) =
let
val low = Int.min (width, height)
val high = Int.min (width, height)
val difference = high - low
val offset = difference div 2
val _ = print "resized window \n"
val msg = String.concat [
"resized window. ",
"width = ",
Int.toString width,
" height = ",
Int.toString height,
"\n"
]
val _ = print msg
val model = AppType.withWindowResize (model, width, height)
in
(model, NO_DRAW, mouseX, mouseY)
end
in
fun update (model, mouseX, mouseY, inputMsg) =
fun update (model: app_type, mouseX, mouseY, inputMsg) =
case inputMsg of
MOUSE_MOVE {x = mouseX, y = mouseY} =>
mouseMoveOrRelease (model, mouseX, mouseY)
| MOUSE_LEFT_RELEASE => mouseMoveOrRelease (model, mouseX, mouseY)
| MOUSE_LEFT_CLICK => mouseLeftClick (model, mouseX, mouseY)
| MOUSE_LEFT_RELEASE =>
mouseMoveOrRelease (model, mouseX, mouseY)
| MOUSE_LEFT_CLICK =>
mouseLeftClick (model, mouseX, mouseY)
| RESIZE_WINDOW {width, height} =>
resizeWindow (model, mouseX, mouseY, width, height)
end