correctly generate click points dynamically, even when window resolution is not a square
This commit is contained in:
@@ -18,7 +18,10 @@ sig
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type app_type =
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{ triangles: triangle list
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, triangleStage: triangle_stage
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, clickPoints: Real32.real vector
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, windowWidth: int
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, windowHeight: int
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, xClickPoints: Real32.real vector
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, yClickPoints: Real32.real vector
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}
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val getInitial: int * int -> app_type
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@@ -36,6 +39,8 @@ sig
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* Real32.real
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* Real32.real
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-> app_type
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val withWindowResize: app_type * int * int -> app_type
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end
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structure AppType :> APP_TYPE =
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@@ -66,45 +71,148 @@ struct
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type app_type =
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{ triangles: triangle list
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, triangleStage: triangle_stage
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, clickPoints: Real32.real vector
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, windowWidth: int
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, windowHeight: int
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, xClickPoints: Real32.real vector
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, yClickPoints: Real32.real vector
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}
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fun genClickPoints (windowWidth, windowHeight) =
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fun genClickPoints (start, finish) =
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let
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val w = Real32.fromInt windowWidth / 40.0
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val h = Real32.fromInt windowHeight / 40.0
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val difference = finish - start
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val increment = Real32.fromInt difference / 40.0
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val start = Real32.fromInt start
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in
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Vector.tabulate (41, fn idx => Real32.fromInt idx * w)
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Vector.tabulate (41, fn idx => (Real32.fromInt idx * increment) + start)
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end
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fun getInitial (windowWidth, windowHeight) =
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{ triangles = []
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, triangleStage = NO_TRIANGLE
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, clickPoints = genClickPoints (windowWidth, windowHeight)
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}
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fun withTriangleStage (app: app_type, newTriangleStage: triangle_stage) :
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app_type =
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let
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val {triangles, triangleStage = _, clickPoints = clickPoints} = app
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in
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{ triangles = triangles
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, triangleStage = newTriangleStage
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, clickPoints = clickPoints
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local
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fun make (windowWidth, windowHeight, wStart, wFinish, hStart, hFinish) =
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{ triangles = []
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, triangleStage = NO_TRIANGLE
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, windowWidth = windowWidth
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, windowHeight = windowHeight
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, xClickPoints = genClickPoints (wStart, wFinish)
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, yClickPoints = genClickPoints (hStart, hFinish)
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}
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end
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in
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fun getInitial (windowWidth, windowHeight) =
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if windowWidth = windowHeight then
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make (windowWidth, windowHeight, 0, windowWidth, 0, windowHeight)
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else if windowWidth > windowHeight then
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let
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val difference = windowWidth - windowHeight
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val wStart = difference div 2
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val wFinish = wStart + windowHeight
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in
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make (windowWidth, windowHeight, 0, wFinish, 0, windowHeight)
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end
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else
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let
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val difference = windowHeight - windowWidth
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val hStart = difference div 2
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val hFinish = hStart + windowHeight
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in
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make (windowWidth, windowHeight, 0, windowWidth, hStart, hFinish)
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end
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fun withTriangleStage (app: app_type, newTriangleStage: triangle_stage) :
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app_type =
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let
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val
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{ triangleStage = _
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, triangles
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, xClickPoints
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, yClickPoints
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, windowWidth
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, windowHeight
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} = app
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in
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{ triangleStage = newTriangleStage
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, triangles = triangles
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, xClickPoints = xClickPoints
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, yClickPoints = yClickPoints
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, windowWidth = windowWidth
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, windowHeight = windowHeight
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}
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end
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end
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fun addTriangleAndResetStage (app: app_type, x1, y1, x2, y2, x3, y3) :
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app_type =
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let
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val {triangles, triangleStage = _, clickPoints = clickPoints} = app
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val
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{ triangles
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, triangleStage = _
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, xClickPoints
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, yClickPoints
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, windowWidth
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, windowHeight
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} = app
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val newTriangle = {x1 = x1, y1 = y1, x2 = x2, y2 = y2, x3 = x3, y3 = y3}
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val newTriangles = newTriangle :: triangles
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in
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{ triangles = newTriangles
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, triangleStage = NO_TRIANGLE
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, clickPoints = clickPoints
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{ triangleStage = NO_TRIANGLE
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, triangles = newTriangles
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, xClickPoints = xClickPoints
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, yClickPoints = yClickPoints
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, windowWidth = windowWidth
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, windowHeight = windowHeight
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}
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end
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local
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fun make
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( app: app_type
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, windowWidth
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, windowHeight
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, wStart
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, wFinish
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, hStart
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, hFinish
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) : app_type =
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let
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val
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{ xClickPoints = _
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, yClickPoints = _
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, triangles
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, triangleStage
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, windowWidth
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, windowHeight
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} = app
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val xClickPoints = genClickPoints (wStart, wFinish)
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val yClickPoints = genClickPoints (hStart, hFinish)
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in
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{ xClickPoints = xClickPoints
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, yClickPoints = yClickPoints
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, triangles = triangles
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, triangleStage = triangleStage
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, windowWidth = windowWidth
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, windowHeight = windowHeight
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}
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end
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in
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fun withWindowResize (app: app_type, windowWidth, windowHeight) =
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if windowWidth = windowHeight then
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make (app, windowWidth, windowHeight, 0, windowWidth, 0, windowHeight)
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else if windowWidth > windowHeight then
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let
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val difference = windowWidth - windowHeight
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val wStart = difference div 2
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val wFinish = wStart + windowHeight
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in
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make
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(app, windowWidth, windowHeight, wStart, wFinish, 0, windowHeight)
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end
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else
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let
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val difference = windowHeight - windowWidth
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val hStart = difference div 2
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val hFinish = hStart + windowHeight
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in
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make (app, windowWidth, windowHeight, 0, windowWidth, hStart, hFinish)
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end
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end
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end
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@@ -29,20 +29,22 @@ struct
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local
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fun getVerticalClickPos
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(clickPoints, idx, horizontalPos, mouseX, mouseY, r, g, b) =
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if idx = Vector.length clickPoints then
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(yClickPoints, idx, horizontalPos, mouseX, mouseY, r, g, b, windowWidth,
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windowHeight) =
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if idx = Vector.length yClickPoints then
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(#[], 0.0, 0.0)
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else
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let
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val curVerticalPos = Vector.sub (clickPoints, idx)
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val curVerticalPos = Vector.sub (yClickPoints, idx)
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in
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if mouseY < curVerticalPos - 7.0 orelse mouseY > curVerticalPos + 7.0 then
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getVerticalClickPos
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(clickPoints, idx + 1, horizontalPos, mouseX, mouseY, r, g, b)
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(yClickPoints, idx + 1, horizontalPos, mouseX, mouseY, r, g, b,
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windowWidth, windowHeight)
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else
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let
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val halfWidth = Real32.fromInt (Constants.windowWidth div 2)
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val halfHeight = Real32.fromInt (Constants.windowHeight div 2)
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val halfWidth = Real32.fromInt (windowWidth div 2)
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val halfHeight = Real32.fromInt (windowHeight div 2)
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val hpos = horizontalPos - halfWidth
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val vpos = ~(curVerticalPos - halfHeight)
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val left = (hpos - 5.0) / halfWidth
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@@ -59,19 +61,22 @@ struct
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end
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end
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fun getHorizontalClickPos (clickPoints, idx, mouseX, mouseY, r, g, b) =
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if idx = Vector.length clickPoints then
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fun getHorizontalClickPos (xClickPoints, yClickPoints, idx, mouseX, mouseY,
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r, g, b, windowWidth, windowHeight) =
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if idx = Vector.length xClickPoints then
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(#[], 0.0, 0.0)
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else
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let
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val curPos = Vector.sub (clickPoints, idx)
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val curPos = Vector.sub (xClickPoints, idx)
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in
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if mouseX < curPos - 7.0 orelse mouseX > curPos + 7.0 then
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getHorizontalClickPos
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(clickPoints, idx + 1, mouseX, mouseY, r, g, b)
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(xClickPoints, yClickPoints, idx + 1, mouseX, mouseY, r, g, b,
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windowWidth, windowHeight)
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else
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getVerticalClickPos
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(clickPoints, 0, curPos, mouseX, mouseY, r, g, b)
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(yClickPoints, 0, curPos, mouseX, mouseY, r, g, b, windowWidth,
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windowHeight)
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end
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in
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(*
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@@ -80,14 +85,18 @@ struct
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* If a square wasn't found at the clicked position,
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* an empty vector is returned.
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*)
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fun getClickPos (clickPoints, mouseX, mouseY, r, g, b) =
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getHorizontalClickPos (clickPoints, 0, mouseX, mouseY, r, g, b)
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fun getClickPos (mouseX, mouseY, r, g, b, model: app_type) =
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getHorizontalClickPos (#xClickPoints model, #yClickPoints model, 0,
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mouseX, mouseY, r, g, b, #windowWidth model, #windowHeight model)
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end
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fun getFirstTriangleStageVector (x1, y1, drawVec) =
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fun getFirstTriangleStageVector (x1, y1, drawVec, model) =
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let
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val halfWidth = Real32.fromInt (Constants.windowWidth div 2)
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val halfHeight = Real32.fromInt (Constants.windowHeight div 2)
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val windowWidth = #windowWidth model
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val windowHeight = #windowHeight model
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val halfWidth = Real32.fromInt (windowWidth div 2)
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val halfHeight = Real32.fromInt (windowHeight div 2)
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val x1px = x1 * halfWidth
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val left = (x1px - 5.0) / halfWidth
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@@ -102,10 +111,13 @@ struct
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Vector.concat [firstVec, drawVec]
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end
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fun getSecondTriangleStageVector (x1, y1, x2, y2, drawVec) =
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fun getSecondTriangleStageVector (x1, y1, x2, y2, drawVec, model) =
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let
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val halfWidth = Real32.fromInt (Constants.windowWidth div 2)
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val halfHeight = Real32.fromInt (Constants.windowHeight div 2)
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val windowWidth = #windowWidth model
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val windowHeight = #windowHeight model
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val halfWidth = Real32.fromInt (windowWidth div 2)
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val halfHeight = Real32.fromInt (windowHeight div 2)
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val x1px = x1 * halfWidth
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val left = (x1px - 5.0) / halfWidth
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@@ -133,28 +145,30 @@ struct
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fun getTriangleStageVector (model: app_type, drawVec) =
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case #triangleStage model of
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NO_TRIANGLE => drawVec
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| FIRST {x1, y1} => getFirstTriangleStageVector (x1, y1, drawVec)
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| FIRST {x1, y1} => getFirstTriangleStageVector (x1, y1, drawVec, model)
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| SECOND {x1, y1, x2, y2} =>
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getSecondTriangleStageVector (x1, y1, x2, y2, drawVec)
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getSecondTriangleStageVector (x1, y1, x2, y2, drawVec, model)
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local
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open DrawMessage
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open InputMessage
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fun mouseMoveOrRelease (model, mouseX, mouseY) =
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fun mouseMoveOrRelease (model: app_type, mouseX, mouseY) =
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let
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val {xClickPoints, yClickPoints, ...} = model
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val (drawVec, _, _) = getClickPos
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(#clickPoints model, mouseX, mouseY, 1.0, 0.0, 0.0)
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(mouseX, mouseY, 1.0, 0.0, 0.0, model)
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val drawVec = getTriangleStageVector (model, drawVec)
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val drawMsg = DRAW_BUTTON drawVec
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in
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(model, drawMsg, mouseX, mouseY)
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end
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fun mouseLeftClick (model, mouseX, mouseY) =
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fun mouseLeftClick (model: app_type, mouseX, mouseY) =
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let
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val {xClickPoints, yClickPoints, ...} = model
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val (buttonVec, hpos, vpos) = getClickPos
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(#clickPoints model, mouseX, mouseY, 0.0, 0.0, 1.0)
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(mouseX, mouseY, 0.0, 0.0, 1.0, model)
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in
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if Vector.length buttonVec > 0 then
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case #triangleStage model of
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@@ -170,7 +184,8 @@ struct
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end
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| FIRST {x1, y1} =>
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let
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val drawVec = getFirstTriangleStageVector (x1, y1, buttonVec)
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val drawVec = getFirstTriangleStageVector (x1, y1, buttonVec,
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model)
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val drawMsg = DRAW_BUTTON drawVec
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val newTriangleStage = SECOND
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@@ -195,22 +210,28 @@ struct
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fun resizeWindow (model, mouseX, mouseY, width, height) =
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let
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val low = Int.min (width, height)
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val high = Int.min (width, height)
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val difference = high - low
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val offset = difference div 2
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val _ = print "resized window \n"
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val msg = String.concat [
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"resized window. ",
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"width = ",
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Int.toString width,
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" height = ",
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Int.toString height,
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"\n"
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]
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val _ = print msg
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val model = AppType.withWindowResize (model, width, height)
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in
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(model, NO_DRAW, mouseX, mouseY)
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end
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in
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fun update (model, mouseX, mouseY, inputMsg) =
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fun update (model: app_type, mouseX, mouseY, inputMsg) =
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case inputMsg of
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MOUSE_MOVE {x = mouseX, y = mouseY} =>
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mouseMoveOrRelease (model, mouseX, mouseY)
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| MOUSE_LEFT_RELEASE => mouseMoveOrRelease (model, mouseX, mouseY)
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| MOUSE_LEFT_CLICK => mouseLeftClick (model, mouseX, mouseY)
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| MOUSE_LEFT_RELEASE =>
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mouseMoveOrRelease (model, mouseX, mouseY)
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| MOUSE_LEFT_CLICK =>
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mouseLeftClick (model, mouseX, mouseY)
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| RESIZE_WINDOW {width, height} =>
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resizeWindow (model, mouseX, mouseY, width, height)
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end
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Reference in New Issue
Block a user