add functionality to have enemies tract to player's attack

This commit is contained in:
2025-02-14 12:59:22 +00:00
parent 50b57b9ef9
commit b239dfa04d
3 changed files with 47 additions and 0 deletions

View File

@@ -18,6 +18,8 @@ struct
val enemyTree = Enemy.generateTree enemies
val player = Player.checkEnemyCollisions (player, enemies, enemyTree)
val enemies = PlayerAttack.attackEnemies (player, enemies, enemyTree)
val enemies = Enemy.update
(enemies, walls, wallTree, platforms, platformTree, player, graph)