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b239dfa04d29ecd5928c515727d3f2a9bcb0ec43
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Humza Shahid b239dfa04d add functionality to have enemies tract to player's attack
2025-02-14 12:59:22 +00:00
fcore
add functionality to have enemies tract to player's attack
2025-02-14 12:59:22 +00:00
ffi
fix compile errors after previous commit (which involved reimplementing the quad tree to eliminate the possibility of a class of bugs I was experiencing; the problem was that the quad bounds were being passed recursively in different functions, but the long argument list in these functions made it difficult to see where the mismatch was)
2025-01-27 23:41:59 +00:00
shell
a bit of refactoring with regards to enemy's structures and files
2025-02-14 09:06:32 +00:00
vendored
partial refactoring so we use EnemyMap.t for collection of enemies
2025-02-13 13:36:30 +00:00
.gitignore
add basic imperative shell
2024-12-10 19:48:07 +00:00
.gitmodules
refactor file order in preparation for adding GapMap for enemy
2025-02-13 11:24:44 +00:00
build-unix.sh
add basic imperative shell
2024-12-10 19:48:07 +00:00
Makefile
add basic imperative shell
2024-12-10 19:48:07 +00:00
oms.mlb
add functionality to have enemies tract to player's attack
2025-02-14 12:59:22 +00:00
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