hardcode more pleasant (in my opinion) colour scheme for the moment
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@@ -178,7 +178,7 @@ struct
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, 5, 5, 5
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, windowWidth, windowHeight
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, Real32.fromInt windowWidth, Real32.fromInt windowHeight
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, 0.0, 0.0, 0.0
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, 0.67, 0.51, 0.83
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, rStrTl
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)
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end
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@@ -125,7 +125,7 @@ struct
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let
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val shellState = consumeDrawEvents shellState
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val _ = Gles3.clearColor (1.0, 1.0, 1.0, 1.0)
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val _ = Gles3.clearColor (0.087, 0.095, 0.13, 1.0)
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val _ = Gles3.clear ()
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val _ = draw shellState
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