fix minor bug with undo (was meant to call TriangleStage.secondToVector with an initial empty vector in one case, for drawing, but mistakenly used a non-empty vector as initial)

This commit is contained in:
2024-08-11 15:02:04 +01:00
parent d9c7b753f8
commit c475a06341
2 changed files with 2 additions and 1 deletions

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@@ -151,8 +151,9 @@ struct
AppWith.undo (model, triangleStage, trianglesTl, (x3, y3))
val newTriangleVec = Triangles.toVector model
val emptyVec : Real32.real vector = Vector.fromList []
val drawVec = TriangleStage.secondToVector
(x1, y1, x2, y2, newTriangleVec, model)
(x1, y1, x2, y2, emptyVec, model)
val drawMsg =
DRAW_TRIANGLES_AND_BUTTONS
{triangles = newTriangleVec, buttons = drawVec}