fix minor bug with undo (was meant to call TriangleStage.secondToVector with an initial empty vector in one case, for drawing, but mistakenly used a non-empty vector as initial)
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@@ -151,8 +151,9 @@ struct
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AppWith.undo (model, triangleStage, trianglesTl, (x3, y3))
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AppWith.undo (model, triangleStage, trianglesTl, (x3, y3))
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val newTriangleVec = Triangles.toVector model
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val newTriangleVec = Triangles.toVector model
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val emptyVec : Real32.real vector = Vector.fromList []
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val drawVec = TriangleStage.secondToVector
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val drawVec = TriangleStage.secondToVector
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(x1, y1, x2, y2, newTriangleVec, model)
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(x1, y1, x2, y2, emptyVec, model)
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val drawMsg =
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val drawMsg =
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DRAW_TRIANGLES_AND_BUTTONS
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DRAW_TRIANGLES_AND_BUTTONS
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{triangles = newTriangleVec, buttons = drawVec}
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{triangles = newTriangleVec, buttons = drawVec}
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