progress towards resizing

This commit is contained in:
2024-08-02 05:58:22 +01:00
parent 98f6c63b05
commit cff2b4f8df
3 changed files with 61 additions and 7 deletions

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@@ -178,8 +178,8 @@ struct
, yClickPoints = _ , yClickPoints = _
, triangles , triangles
, triangleStage , triangleStage
, windowWidth , windowWidth = _
, windowHeight , windowHeight = _
} = app } = app
val xClickPoints = genClickPoints (wStart, wFinish) val xClickPoints = genClickPoints (wStart, wFinish)

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@@ -41,23 +41,77 @@ struct
getVerticalClickPos getVerticalClickPos
(yClickPoints, idx + 1, horizontalPos, mouseX, mouseY, r, g, b, (yClickPoints, idx + 1, horizontalPos, mouseX, mouseY, r, g, b,
windowWidth, windowHeight) windowWidth, windowHeight)
else else
let let
(* calculate normalised device coordinates *)
val halfWidth = Real32.fromInt (windowWidth div 2) val halfWidth = Real32.fromInt (windowWidth div 2)
val halfHeight = Real32.fromInt (windowHeight div 2) val halfHeight = Real32.fromInt (windowHeight div 2)
val hpos = horizontalPos - halfWidth val hpos = horizontalPos - halfWidth
val vpos = ~(curVerticalPos - halfHeight) val vpos = ~(curVerticalPos - halfHeight)
(* coordinates to form small box around clicked area *)
val left = (hpos - 5.0) / halfWidth val left = (hpos - 5.0) / halfWidth
val right = (hpos + 5.0) / halfWidth val right = (hpos + 5.0) / halfWidth
val bottom = (vpos - 5.0) / halfHeight val bottom = (vpos - 5.0) / halfHeight
val top = (vpos + 5.0) / halfHeight val top = (vpos + 5.0) / halfHeight
(* normalised device coordinates of drawVec should be relative
* to actual windowWidth and windowHeight,
* even if not a square, to display cursor position... *)
val drawVec = ltrbToVertex (left, top, right, bottom, r, g, b) val drawVec = ltrbToVertex (left, top, right, bottom, r, g, b)
val hpos = hpos / halfWidth
val vpos = vpos / halfHeight
in in
(drawVec, hpos, vpos) (*
* ...however, normalised device coordinate of hpos and vpos
* should be relative to the vertical centre
* (if height is greater than width)
* or horizontal centre
* (if width is greater than height).
*
* So, for example, a 900x1000 resolution
* will have clickable points from 50...950,
* in increments of 50.
* Because we always want to show canvas as a square
* with an aspect ratio of 1:1.
* For displaying the click position on the screen, drawVec
* which uses actual windowWidth and windowHeight, is fine.
* However, we want to attach the meaning "start" to 50
* and "end" to 950,
* so the hpos and vpos stored in the app's triangle list
* subtracts the offset 50 if needed,
* allowing us to treat the coordinates as a 900x900 square.
*
* We may not actually want to render a square to the screen
* if the screen's aspect ratio is not 1:1,
* but it's the responsibility of the rendering code
* which turns triangles into OpenGL vectors
* to do that.
* *)
if windowWidth = windowHeight then
let
val hpos = hpos / halfWidth
val vpos = vpos / halfHeight
in
(drawVec, hpos, vpos)
end
else if windowWidth > windowHeight then
let
val difference = windowWidth - windowHeight
val offset = Real32.fromInt (difference div 2)
val hpos = hpos / (halfWidth - offset)
val vpos = vpos / halfHeight
in
(drawVec, hpos, vpos)
end
else
(* windowHeight > windowWidth *)
let
val difference = windowHeight - windowWidth
val offset = Real32.fromInt (difference div 2)
val hpos = hpos / halfWidth
val vpos = vpos / (halfHeight - offset)
in
(drawVec, hpos, vpos)
end
end end
end end