done refactoring functional core
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@@ -14,7 +14,7 @@ functional-core/triangle-stage.sml
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ann
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"allowVectorExps true"
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in
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functional-core/triangle.sml
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functional-core/triangles.sml
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end
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functional-core/app-init.sml
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@@ -22,3 +22,4 @@ functional-core/app-with.sml
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message-types/input-msg.sml
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message-types/draw-msg.sml
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functional-core/app-update.sml
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@@ -1,7 +1,7 @@
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signature APP_UPDATE =
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sig
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val update: AppType.app_type * int * int * InputMessage.t
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-> AppType.app_type * int * int * DrawMessage.t
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val update: AppType.app_type * Real32.real * Real32.real * InputMessage.t
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-> AppType.app_type * DrawMessage.t * Real32.real * Real32.real
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end
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structure AppUpdate :> APP_UPDATE =
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@@ -12,9 +12,18 @@ struct
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fun mouseMoveOrRelease (model: app_type, mouseX, mouseY) =
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let
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val {xClickPoints, yClickPoints, ...} = model
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val {xClickPoints, yClickPoints, windowWidth, windowHeight, ...} = model
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val (drawVec, _, _) = ClickPoints.getClickPosition
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(mouseX, mouseY, 1.0, 0.0, 0.0, model)
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( mouseX
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, mouseY
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, 1.0
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, 0.0
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, 0.0
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, xClickPoints
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, yClickPoints
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, windowWidth
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, windowHeight
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)
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val drawVec = TriangleStage.toVector (model, drawVec)
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val drawMsg = DRAW_BUTTON drawVec
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in
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@@ -23,9 +32,18 @@ struct
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fun mouseLeftClick (model: app_type, mouseX, mouseY) =
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let
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val {xClickPoints, yClickPoints, ...} = model
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val {xClickPoints, yClickPoints, windowWidth, windowHeight, ...} = model
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val (buttonVec, hpos, vpos) = ClickPoints.getClickPosition
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(mouseX, mouseY, 0.0, 0.0, 1.0, model)
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( mouseX
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, mouseY
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, 0.0
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, 0.0
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, 1.0
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, xClickPoints
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, yClickPoints
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, windowWidth
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, windowHeight
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)
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in
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if Vector.length buttonVec > 0 then
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case #triangleStage model of
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@@ -35,7 +53,7 @@ struct
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val drawMsg = DRAW_BUTTON drawVec
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val newTriangleStage = FIRST {x1 = hpos, y1 = vpos}
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val model = AppType.withTriangleStage (model, newTriangleStage)
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val model = AppWith.triangleStage (model, newTriangleStage)
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in
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(model, drawMsg, mouseX, mouseY)
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end
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@@ -47,16 +65,16 @@ struct
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val newTriangleStage = SECOND
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{x1 = x1, y1 = y1, x2 = hpos, y2 = vpos}
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val model = AppType.withTriangleStage (model, newTriangleStage)
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val model = AppWith.triangleStage (model, newTriangleStage)
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in
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(model, drawMsg, mouseX, mouseY)
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end
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| SECOND {x1, y1, x2, y2} =>
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let
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val model = AppType.addTriangleAndResetStage
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val model = AppWith.newTriangle
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(model, x1, y1, x2, y2, hpos, vpos)
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val drawVec = getTrianglesVector model
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val drawVec = Triangles.toVector model
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val drawMsg = DRAW_TRIANGLES_AND_RESET_BUTTONS drawVec
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in
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(model, drawMsg, mouseX, mouseY)
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@@ -67,8 +85,8 @@ struct
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fun resizeWindow (model, mouseX, mouseY, width, height) =
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let
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val model = AppType.withWindowResize (model, width, height)
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val triangles = getTrianglesVector model
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val model = AppWith.windowResize (model, width, height)
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val triangles = Triangles.toVector model
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val graphLines = #graphLines model
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val drawMsg =
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RESIZE_TRIANGLES_BUTTONS_AND_GRAPH
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@@ -1,4 +1,4 @@
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structure Triangle =
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structure Triangles =
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struct
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open AppType
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