change size of player/enemy from 35 to 32 (even number means we can resize better)
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@@ -6,10 +6,10 @@ struct
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val worldHeightReal: Real32.real = 1080.0
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val worldHeightReal: Real32.real = 1080.0
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(* constants for player *)
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(* constants for player *)
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val playerSize = 35
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val playerSize = 32
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val playerSizeReal: Real32.real = 35.0
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val playerSizeReal: Real32.real = 32.0
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val halfPlayerSize = 35 div 2
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val halfPlayerSize = 16
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val halfPlayerSizeReal: Real32.real = 35.0 / 2.0
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val halfPlayerSizeReal: Real32.real = 16.0
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val movePlayerBy = 5
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val movePlayerBy = 5
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(* player timing values *)
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(* player timing values *)
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@@ -27,8 +27,8 @@ struct
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val projectileSizeInt = 9
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val projectileSizeInt = 9
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(* constants for enemy *)
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(* constants for enemy *)
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val enemySize = 35
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val enemySize = 32
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val enemySizeReal: Real32.real = 35.0
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val enemySizeReal: Real32.real = 32.0
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val moveEnemyBy = 3
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val moveEnemyBy = 3
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val batRestLimit = 55
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val batRestLimit = 55
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