initialise text vertex buffer and text program in gl-draw.sml, and add functions to draw

This commit is contained in:
2024-10-02 22:09:22 +01:00
parent eb0ca122d6
commit e6298e7b61
2 changed files with 50 additions and 12 deletions

View File

@@ -15,7 +15,7 @@ struct
fun createShader (shaderType, shaderString) =
let
val shader = Gles3.createShader Gles3.VERTEX_SHADER
val shader = Gles3.createShader shaderType
val _ = Gles3.shaderSource (shader, shaderString)
val _ = Gles3.compileShader shader
in
@@ -32,19 +32,57 @@ struct
program
end
fun create () =
fun create window =
let
(* Set up GLFW. *)
val _ = Glfw.init ()
val _ = Glfw.windowHint (Glfw.CONTEXT_VERSION_MAJOR (), 3)
val _ = Glfw.windowHint (Glfw.DEPRECATED (), Glfw.FALSE ())
val _ = Glfw.windowHint (Glfw.SAMPLES (), 4)
val window = Glfw.createWindow (1600, 900, "shf")
val _ = Glfw.makeContextCurrent window
val _ = Gles3.loadGlad ()
(* create vertex buffer, program, etc. for text. *)
val textVertexBuffer = Gles3.createBuffer ()
val xyrgbVertexShader = createShader
(Gles3.VERTEX_SHADER, GlShaders.xyrgbVertexShaderString)
(* todo: create vertex buffer, program, etc. for text. *)
val rgbFragmentShader = createShader
(Gles3.FRAGMENT_SHADER, GlShaders.rgbFragmentShaderString)
val textProgram = createProgram (xyrgbVertexShader, rgbFragmentShader)
(* clean up shaders which are no longer needed once progran is linked. *)
val _ = Gles3.deleteShader xyrgbVertexShader
val _ = Gles3.deleteShader rgbFragmentShader
in
{window = window}
{ textVertexBuffer = textVertexBuffer
, textProgram = textProgram
, textDrawLength = 0
, window = window
}
end
fun uploadText ({textVertexBuffer, ...}: draw_object, vec) =
let
val _ = Gles3.bindBuffer textVertexBuffer
val _ = Gles3.bufferData (vec, Vector.length vec, Gles3.STATIC_DRAW)
in
()
end
fun drawText ({textVertexBuffer, textProgram, textDrawLength, ...}: t) =
if textDrawLength > 0 then
let
val _ = Gles3.bindBuffer textVertexBuffer
val _ = Gles3.vertexAttribPointer (0, 2, 5, 0)
val _ = Gles3.enableVertexAttribArray 0
val _ = Gles3.vertexAttribPointer (1, 3, 5, 8)
val _ = Gles3.enableVertexAttribArray 1
val _ = Gles3.useProgram textProgram
val _ = Gles3.drawArrays (Gles3.TRIANGLES, 0, textDrawLength)
in
()
end
else
()
fun draw (drawObject: t) =
let
val _ = drawText drawObject
in
()
end
end

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shf

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