initialise text vertex buffer and text program in gl-draw.sml, and add functions to draw
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@@ -15,7 +15,7 @@ struct
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fun createShader (shaderType, shaderString) =
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fun createShader (shaderType, shaderString) =
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let
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let
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val shader = Gles3.createShader Gles3.VERTEX_SHADER
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val shader = Gles3.createShader shaderType
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val _ = Gles3.shaderSource (shader, shaderString)
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val _ = Gles3.shaderSource (shader, shaderString)
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val _ = Gles3.compileShader shader
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val _ = Gles3.compileShader shader
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in
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in
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@@ -32,19 +32,57 @@ struct
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program
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program
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end
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end
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fun create () =
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fun create window =
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let
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let
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(* Set up GLFW. *)
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(* create vertex buffer, program, etc. for text. *)
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val _ = Glfw.init ()
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val textVertexBuffer = Gles3.createBuffer ()
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val _ = Glfw.windowHint (Glfw.CONTEXT_VERSION_MAJOR (), 3)
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val xyrgbVertexShader = createShader
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val _ = Glfw.windowHint (Glfw.DEPRECATED (), Glfw.FALSE ())
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(Gles3.VERTEX_SHADER, GlShaders.xyrgbVertexShaderString)
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val _ = Glfw.windowHint (Glfw.SAMPLES (), 4)
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val window = Glfw.createWindow (1600, 900, "shf")
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val _ = Glfw.makeContextCurrent window
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val _ = Gles3.loadGlad ()
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(* todo: create vertex buffer, program, etc. for text. *)
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val rgbFragmentShader = createShader
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(Gles3.FRAGMENT_SHADER, GlShaders.rgbFragmentShaderString)
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val textProgram = createProgram (xyrgbVertexShader, rgbFragmentShader)
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(* clean up shaders which are no longer needed once progran is linked. *)
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val _ = Gles3.deleteShader xyrgbVertexShader
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val _ = Gles3.deleteShader rgbFragmentShader
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in
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in
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{window = window}
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{ textVertexBuffer = textVertexBuffer
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, textProgram = textProgram
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, textDrawLength = 0
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, window = window
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}
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end
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fun uploadText ({textVertexBuffer, ...}: draw_object, vec) =
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let
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val _ = Gles3.bindBuffer textVertexBuffer
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val _ = Gles3.bufferData (vec, Vector.length vec, Gles3.STATIC_DRAW)
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in
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()
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end
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fun drawText ({textVertexBuffer, textProgram, textDrawLength, ...}: t) =
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if textDrawLength > 0 then
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let
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val _ = Gles3.bindBuffer textVertexBuffer
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val _ = Gles3.vertexAttribPointer (0, 2, 5, 0)
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val _ = Gles3.enableVertexAttribArray 0
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val _ = Gles3.vertexAttribPointer (1, 3, 5, 8)
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val _ = Gles3.enableVertexAttribArray 1
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val _ = Gles3.useProgram textProgram
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val _ = Gles3.drawArrays (Gles3.TRIANGLES, 0, textDrawLength)
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in
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()
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end
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else
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()
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fun draw (drawObject: t) =
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let
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val _ = drawText drawObject
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in
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()
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end
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end
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end
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end
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