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a4ac1b9ae0
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add function for testing search-list.sml
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2025-08-04 12:08:35 +01:00 |
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f2f93c5760
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address bug in text-window.sml: if we want to call getStartLineAfter, then always pass in a positive number
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2025-08-04 11:11:18 +01:00 |
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b7cdbfbe02
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log another exception-throwing test
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2025-08-04 10:59:01 +01:00 |
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229bf59f5d
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pass correct variable as argument ('startIdx' instead of 'cursorIdx')
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2025-08-04 10:46:24 +01:00 |
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1dc77e629e
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add char event which triggers log
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2025-08-04 09:29:37 +01:00 |
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ce0f700253
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abstract exception handler/logger into its own file
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2025-08-04 09:03:47 +01:00 |
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f4c9039af1
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fix failing unit test in search-list.sml/build-search-list.sml: perform bounds checking into array
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2025-08-04 08:33:48 +01:00 |
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d4532e37cf
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add boilerplate to ease regression testing
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2025-08-04 07:14:00 +01:00 |
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83634ef20e
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log exceptions that occur to a local file
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2025-08-04 06:23:52 +01:00 |
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528aea59a1
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reimplement vi's '$' motion as a DFA, also eliminating a bug that involves double deleteion in the process
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2025-08-04 05:37:08 +01:00 |
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fe9dd0f034
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progress functorising
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2025-08-04 04:24:24 +01:00 |
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895c286b4b
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additional functorisation progress
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2025-08-04 04:14:17 +01:00 |
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55e5778ff7
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pass env argument in if-character-folder functor, to make it more generic (can access some environment data, which enables more reuse)
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2025-08-04 04:05:39 +01:00 |
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aca8ba44b9
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functorise some additional functions to reduce boilerplate
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2025-08-04 03:44:45 +01:00 |
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cef8467ff6
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begin functorising some char iterators which use if-expressions instead of DFAs
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2025-08-04 03:23:27 +01:00 |
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e55a7e2bca
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add separate folder when deleting end of current word, so that we can fix 'de' and 'dE' motions (the result of the folders for the cursor motion is meant to be decremented by 1, but the result for deleting is not meant to be decremented or incremented at all)
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2025-08-03 17:35:33 +01:00 |
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0f3b6a39fb
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done functorising character iterators for vi word
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2025-08-03 17:13:26 +01:00 |
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bf9e8be3b0
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almost done functorising character iterators for vi word
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2025-08-03 17:10:15 +01:00 |
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cd6ce4ffcc
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begin functorins vi word char iterators
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2025-08-03 17:01:50 +01:00 |
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cf93d5885f
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remove unneeded function
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2025-08-03 16:52:55 +01:00 |
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cc276b5454
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functorise character folders for vi WORD
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2025-08-03 16:48:45 +01:00 |
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b8a5df814e
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begin functorising some char-iteration functions
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2025-08-03 16:34:31 +01:00 |
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473ea8e35d
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functorise character folders to reduce repetitive boilerplate code (but have not functorised yet)
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2025-08-03 16:21:36 +01:00 |
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9662540889
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remove a couple of unneded functions
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2025-08-03 14:32:44 +01:00 |
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ff9d61bba0
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a bit of formatting
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2025-08-03 14:18:17 +01:00 |
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e078ca89d2
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refactor some code to use looping in DFA (which is faster than looping outside of the data structure)
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2025-08-03 14:17:25 +01:00 |
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904526cd63
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fix bug in building search list from range: if first index is less than 0, then start from 0, or else start from calculation
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2025-08-03 13:41:11 +01:00 |
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16fdfc7ac2
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print stack trace for when an exception occurs
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2025-08-03 13:14:28 +01:00 |
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1fe07149c7
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fix bug im output of export string: previously had 'endXToNdc' and 'endYToNdc' functions (which sometimes produced incorrect/pixelated output), but it turns out that I was meant to use only 'xToNdc' and 'yToNdc' for correct output.
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2025-08-01 06:32:07 +01:00 |
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2ee4501c6a
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add separate whip sprite for last attack frame
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2025-07-31 19:12:36 +01:00 |
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f36771f04d
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add visible whip to attack sprites (except for last sprite which will use a separate whip sprite)
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2025-07-31 18:48:37 +01:00 |
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8cc2adcbf0
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formatting
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2025-07-30 07:28:37 +01:00 |
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0445595990
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when generating collision string, map 'squares' vector to a new vector which treats all visible (non-transparent) colours the same. This allows us to ignore colour differences when generating the collision string, which is good because the colour of a pixel doesn't make a difference to collision detection.
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2025-07-30 07:27:55 +01:00 |
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eedaf0450f
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fix bugs with generating export strings from quad tree (have to add 1 to ex and ey indiscriminately, except if we are not in the canvas width/height dimensions)
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2025-07-29 15:55:38 +01:00 |
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f74eb0fe58
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add new dotscape sprites (standing and character movement during whip attack)
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2025-07-29 09:05:38 +01:00 |
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a8ee1d5d37
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a little refactoring to make implementation of word and WORD selection (viW, ciW, diW) easier
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2025-07-21 09:40:32 +01:00 |
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51c9090adf
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add a test for 'b' motion, checking that we move to start of prev word when on first character of next word
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2025-07-21 00:28:25 +01:00 |
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af900057b0
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delete dead code
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2025-07-20 17:55:43 +01:00 |
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d3e54d4102
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reimplement vi's 'e' command
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2025-07-20 17:48:45 +01:00 |
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146953c25d
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reimplement vi's 'b' command
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2025-07-20 17:36:33 +01:00 |
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33474fb5ae
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formatting
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2025-07-20 16:57:22 +01:00 |
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41ca612ca1
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reimplement vi's 'ge' command (endOfPrevWord)
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2025-07-20 16:55:42 +01:00 |
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8d67c33893
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reimplement vi's 'w' command to use ViWordDfa
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2025-07-20 16:04:48 +01:00 |
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15fc36c7a4
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delete some code which is now dead
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2025-07-20 14:10:35 +01:00 |
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90c0d657bc
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reimplement vi's 'E' command
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2025-07-20 14:00:59 +01:00 |
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2b060b99a0
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add a 'MakeNextDfaLoopPlus1' functor to later use in forward word motions which ignore state of current character but start tracking state from next character. To be used in reimplementations of Vi's 'e' and 'E' commands.
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2025-07-20 13:52:23 +01:00 |
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c6f4d1d8f3
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reduce indentation level in MakeDfaLoop functors a bit, by performing 'strIdx = ...' calculation before we branch in case expression
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2025-07-20 13:48:14 +01:00 |
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f57af737b9
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further refactoring, functorising a function because it will later be used elsewhere as well
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2025-07-20 13:39:48 +01:00 |
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554c3b0354
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done refactoring 'startOfCurrentWORD' function, with tests still passing
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2025-07-20 13:28:40 +01:00 |
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6b5a95ff45
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reimplemented vi's 'B' command (although it needs a little refactoring)
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2025-07-20 13:09:21 +01:00 |
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