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1c105193e2
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extract a couple of collision functions to a separate module for reuse
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2025-02-08 08:39:04 +00:00 |
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f9fe009d59
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have patrol slime and follow slime also react to player's ChainEdge attack, and not only player's projectiles
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2025-02-08 04:02:17 +00:00 |
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23cf480dad
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reimplement enemy-filter loop (now enemy's reaction, and decision to possibly filter, is fully under enemy's control - physics, damage reaction, whether to filter or update enemy's state, etc.)
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2025-02-08 01:05:39 +00:00 |
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