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1c105193e20558c8814c3ddab7697a785518d2e0
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3 Commits

Author SHA1 Message Date
Humza Shahid
1c105193e2 extract a couple of collision functions to a separate module for reuse 2025-02-08 08:39:04 +00:00
Humza Shahid
f9fe009d59 have patrol slime and follow slime also react to player's ChainEdge attack, and not only player's projectiles 2025-02-08 04:02:17 +00:00
Humza Shahid
23cf480dad reimplement enemy-filter loop (now enemy's reaction, and decision to possibly filter, is fully under enemy's control - physics, damage reaction, whether to filter or update enemy's state, etc.) 2025-02-08 01:05:39 +00:00
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