Logo
Explore Help
Register Sign In
humza/sml-projects
1
0
Fork 0
You've already forked sml-projects
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
60 Commits 1 Branch 0 Tags
2eb2de8910ca271d08b10c6a3abe4e36690961b2
Commit Graph

7 Commits

Author SHA1 Message Date
Humza Shahid
507c1c331c scale player.sml in the same way that wall.sml is being scaled, and also: make 'x' and 'y' arguments to Block.lerp Real32.real values rather than int values (with calling code making the necessary changes) as the code was converting between int and real multiple times 2024-12-17 09:16:22 +00:00
Humza Shahid
18bd81134b done handling variable window width/height in wall.sml 2024-12-17 04:59:15 +00:00
Humza Shahid
20c4060124 progress in handling variable window width/height (mostly only in imperative shell though) 2024-12-16 00:58:59 +00:00
Humza Shahid
cc7f30f718 add GameType.game_type which stores player and wall types, add GameUpdate.update function which takes a game type and returns a new game type, and refactor player/wall files, and gl-draw file, in light of these changes 2024-12-15 09:10:19 +00:00
Humza Shahid
34884b1b50 make sure gravity is applied when player walks off platform 2024-12-14 08:11:23 +00:00
Humza Shahid
9144c97fba get player to react to wall quad tree 2024-12-13 22:48:34 +00:00
Humza Shahid
7dbacd4792 add function to return which side a collision occurs at 2024-12-09 07:05:21 +00:00
Powered by Gitea Version: 1.25.5 Page: 601ms Template: 7ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API