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2e0f749229
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adjust imperative shell to use xyz coordinates for position, instead of simply xy; need to ensure the functional core code outputs a vector in this format too
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2025-09-11 01:43:23 +01:00 |
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781691060c
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begin refactoring code to use a single vertex buffer for all shapes
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2025-09-11 01:31:19 +01:00 |
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ae8005dceb
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add shader strings for open gl
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2024-09-30 15:46:19 +01:00 |
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