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80 Commits 1 Branch 0 Tags
75e28b892e33f5587d0d1f6591fbc115afd33d6b
Commit Graph

7 Commits

Author SHA1 Message Date
Humza Shahid
507c1c331c scale player.sml in the same way that wall.sml is being scaled, and also: make 'x' and 'y' arguments to Block.lerp Real32.real values rather than int values (with calling code making the necessary changes) as the code was converting between int and real multiple times 2024-12-17 09:16:22 +00:00
Humza Shahid
18bd81134b done handling variable window width/height in wall.sml 2024-12-17 04:59:15 +00:00
Humza Shahid
20c4060124 progress in handling variable window width/height (mostly only in imperative shell though) 2024-12-16 00:58:59 +00:00
Humza Shahid
cc7f30f718 add GameType.game_type which stores player and wall types, add GameUpdate.update function which takes a game type and returns a new game type, and refactor player/wall files, and gl-draw file, in light of these changes 2024-12-15 09:10:19 +00:00
Humza Shahid
34884b1b50 make sure gravity is applied when player walks off platform 2024-12-14 08:11:23 +00:00
Humza Shahid
9144c97fba get player to react to wall quad tree 2024-12-13 22:48:34 +00:00
Humza Shahid
7dbacd4792 add function to return which side a collision occurs at 2024-12-09 07:05:21 +00:00
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