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90 Commits 1 Branch 0 Tags
8052ad53f764549038d303c18b26d6dffc5e9585
Commit Graph

9 Commits

Author SHA1 Message Date
Humza Shahid
8052ad53f7 a bit of refactoring and clearer naming 2025-01-12 21:59:33 +00:00
Humza Shahid
442c489af7 remove unused 'enemyTree' value returned from player-enemy.sml function 2025-01-12 19:31:29 +00:00
Humza Shahid
8906d244eb extract player patch types and functions to its own module 2025-01-12 19:25:05 +00:00
Humza Shahid
c4989711df refactor constants out of enemy.sml 2025-01-12 12:53:41 +00:00
Humza Shahid
ec44dd9966 refactor constants out from player.sml 2025-01-12 11:46:32 +00:00
Humza Shahid
8498eacde2 a little bit of refactoring 2025-01-11 21:58:34 +00:00
Humza Shahid
75e28b892e done getting player's projectiles to collide with enemies successfully, and tested (although the code of the enemy reacting to the player is not the best) 2025-01-11 21:35:55 +00:00
Humza Shahid
0367b3a23c progress detecting collision between enemy and player's projectile, and decrementing enemy's health once detected 2025-01-11 13:45:29 +00:00
Humza Shahid
df0926195d decide on a different structure/module for each collision 2025-01-10 10:12:59 +00:00
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