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8cc2adcbf0
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formatting
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2025-07-30 07:28:37 +01:00 |
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0445595990
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when generating collision string, map 'squares' vector to a new vector which treats all visible (non-transparent) colours the same. This allows us to ignore colour differences when generating the collision string, which is good because the colour of a pixel doesn't make a difference to collision detection.
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2025-07-30 07:27:55 +01:00 |
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eedaf0450f
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fix bugs with generating export strings from quad tree (have to add 1 to ex and ey indiscriminately, except if we are not in the canvas width/height dimensions)
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2025-07-29 15:55:38 +01:00 |
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7e96203f92
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done adding export-collision functionality, including collision message, in functional core. Next: add imperative shell scaffolding
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2025-07-13 15:33:32 +01:00 |
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de16e816b4
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add scale parameter for collisions, so that we can easily use collisions when object is larger than normal/native
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2025-07-13 15:14:19 +01:00 |
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d98b815516
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done generating collision string
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2025-07-13 15:02:13 +01:00 |
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7cfbd3cdb3
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begin creating a string for collision data
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2025-07-13 14:35:50 +01:00 |
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7ec1e34bb8
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add 'rgb' colour values when creating export string
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2025-07-13 14:05:41 +01:00 |
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69494c368e
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done fixing errors in output from CollosionTrin.toExportString (I forgot to increment 'ey' if 'y' = 'ey')
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2025-07-13 14:03:52 +01:00 |
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a60d13c5ef
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improvements to generated export string (matches more closely to expected result)
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2025-07-13 04:03:44 +01:00 |
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0e141174b2
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progress fixing bugs in generated export string
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2025-07-13 01:40:57 +01:00 |
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31bc8485f3
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add function in imperative shell to save export string, and fix errors in generating export string from functional core
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2025-07-12 19:34:52 +01:00 |
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dbb1676fbe
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done coding functionality to create a string suitable for exporting
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2025-07-12 19:16:36 +01:00 |
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a97f838a64
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finished coding export string, I think/hope
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2025-07-12 19:08:36 +01:00 |
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9a748c8e0d
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done converting coordinates to triangles for exporting (but I still need header and footer for that)
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2025-07-12 19:00:24 +01:00 |
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1fb6b43ac3
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progress coding function to create an export string
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2025-07-12 18:52:30 +01:00 |
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dcf6bc074d
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fix lexer/parser bugs, add code in file-thread.sml to handle loading/saving of files (but loading is not completely finished yet)
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2025-07-12 07:03:09 +01:00 |
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eb0b8d31b2
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save grid to custom format
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2025-07-12 06:03:59 +01:00 |
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04bb7a18c0
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add function to quad tree to turn items into strings (for later saving to file)
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2025-07-12 03:38:20 +01:00 |
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7028391298
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add functionality to draw in different colours
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2025-07-11 16:39:39 +01:00 |
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3fe3aa1d4d
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finished coding merging functionality
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2025-07-08 16:59:21 +01:00 |
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1ae67bb616
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address remaining vertical duplicate issue (I was returning 1 from getTopmostY's loop, when I was meant to be returning 0)
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2025-07-08 08:00:37 +01:00 |
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0b954f81a1
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progress with merging vertically
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2025-07-08 07:52:26 +01:00 |
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ee3764b253
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code additional merging functions, which merge vertically and horizontally as much as possible
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2025-07-08 03:18:57 +01:00 |
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12cfe7a04e
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rewrite merge functions which query grid instead of quad tree (only partially)
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2025-07-08 03:07:24 +01:00 |
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aca7acc232
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done writing merge function
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2025-07-08 00:42:46 +01:00 |
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9bf5e2e68b
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write all preparatory merging functions; only need to write top level merge function now.
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2025-07-08 00:25:52 +01:00 |
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0464dd1ce3
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implement functions to get leftmost and rightmost x coordinates with mergeable items
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2025-07-07 23:52:24 +01:00 |
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fb2bc76c10
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code search function to query quad tree
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2025-07-07 23:08:47 +01:00 |
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ab9e1e23d0
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make odd-number-division case more explicit when building quad tree
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2025-07-07 22:37:01 +01:00 |
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6b5c0d9ba1
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preparation for functorising quad tree
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2025-07-07 02:36:29 +01:00 |
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bd97aeceac
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clean up quad tree code, deleting unused functions and removing intermediate some data structures
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2025-07-07 02:18:15 +01:00 |
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9b2f3e90cb
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amend bug relating to being unable to select on quad tree, related to dividing odd numbers by 2 (because performing integer division on an odd number by 2 results in rounding, which we don't want)
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2025-07-07 01:48:15 +01:00 |
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dc2a52bcc8
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improve graph lines
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2025-07-06 17:50:46 +01:00 |
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bba293d406
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fix bug in not properly updating squares vector
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2025-07-06 15:52:10 +01:00 |
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2e0549097e
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begin merging files which were previously in temp-squares directory into main
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2025-07-06 14:56:54 +01:00 |
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