|
|
c4989711df
|
refactor constants out of enemy.sml
|
2025-01-12 12:53:41 +00:00 |
|
|
|
ec44dd9966
|
refactor constants out from player.sml
|
2025-01-12 11:46:32 +00:00 |
|
|
|
8498eacde2
|
a little bit of refactoring
|
2025-01-11 21:58:34 +00:00 |
|
|
|
75e28b892e
|
done getting player's projectiles to collide with enemies successfully, and tested (although the code of the enemy reacting to the player is not the best)
|
2025-01-11 21:35:55 +00:00 |
|
|
|
0367b3a23c
|
progress detecting collision between enemy and player's projectile, and decrementing enemy's health once detected
|
2025-01-11 13:45:29 +00:00 |
|
|
|
df0926195d
|
decide on a different structure/module for each collision
|
2025-01-10 10:12:59 +00:00 |
|