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7ab7b8931d
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code function to export triangle to .sml file (linear interpolation only; untested and also not currently executable by shortcut
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2024-08-30 02:22:02 +01:00 |
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24bc45142d
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slight refactoring (move pure parsing functions to functional core in a separate file)
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2024-08-29 09:55:08 +01:00 |
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e69c6b42ef
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done with loading file into app (loaded triangles are visible, etc.)
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2024-08-29 05:38:58 +01:00 |
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2549703dc7
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verify that parsing saved file is successful
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2024-08-29 05:21:04 +01:00 |
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f0958686b7
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implement parser for loading (but this parser is untested)
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2024-08-29 04:39:23 +01:00 |
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84b7a6a2f5
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minor changes to saved format
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2024-08-29 03:59:47 +01:00 |
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1fdd4f33ec
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remember to close file descriptor in file thread
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2024-08-29 00:43:51 +01:00 |
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eb13636993
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very basic saving (hardcoded file name, which is fine fow now)
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2024-08-29 00:05:30 +01:00 |
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c40e8b98e0
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slight renaming of constructors in FileMessage.t datatype, to provide more clarity (SAVE_TRIANGLES is for saving to a custom format, LOAD_TRIANGLES is for loading from a file in that custom format, and export is for generating code from custom format)
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2024-08-28 20:47:40 +01:00 |
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48c721e29b
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done with scaffolding for file mailbox; next, send message to file mailbox to export and import, and handle these messages properly from the file mailbox
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2024-08-28 20:42:52 +01:00 |
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e587c6cf73
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preparation for adding new additional threads/mailboxes (namely, the file mailbox)
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2024-08-28 20:11:00 +01:00 |
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fb9202248c
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a little refactoring (different CML loops have their own files now)
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2024-08-28 19:34:47 +01:00 |
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3f4c52e0d8
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upload new dots to GPU when there is a window resize too
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2024-08-14 21:35:01 +01:00 |
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30dd9de17a
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rename 'button' (the coloured square that appears over a clickpoint) to 'dot' throughout codebase, because I may want actual buttons later
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2024-08-14 21:24:46 +01:00 |
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a3290337a0
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done adding ability to toggle graph by pressing 'g'
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2024-08-14 02:35:44 +01:00 |
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9b639c9c53
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progress towards toggling graph
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2024-08-14 02:31:28 +01:00 |
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575b8d009e
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amend order of Glfw.swapBuffers and Glfw.pollEvents in imperative shell (previous order polled events before swapping buffers which is not the intended order)
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2024-08-14 02:00:07 +01:00 |
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dd9ecfcbe5
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delete shaders after linking them in program, which reduces memory by like 0.1 MB (very minor)
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2024-08-14 01:44:30 +01:00 |
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c740e5d751
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delete shaders after linking them in program, which reduces memory by like 0.1 MB (very minor)
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2024-08-14 01:43:53 +01:00 |
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0c76edfde2
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remove graph lines vector from app type, so the vector can be garbage collected (it is not really needed)
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2024-08-13 23:49:34 +01:00 |
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d9c7b753f8
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100/home/humza/Downloads/sml/dotscape/README.md done with undo/redo functionality (tested and both of them work as expected)
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2024-08-08 23:52:49 +01:00 |
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4243e4c679
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refactor a little bit, making signature of app-update.sml simpler to use by storing mouseX and mouseY inside the app_type
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2024-08-08 21:58:50 +01:00 |
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89f4ae3b13
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undo implemented and working fine
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2024-08-08 21:35:48 +01:00 |
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5c7c61586a
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scaffolding in preparation for implementing undo
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2024-08-08 06:34:40 +01:00 |
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a53c5e1ce3
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restore imperative shell
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2024-08-08 05:56:20 +01:00 |
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ef8852350c
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remove print statement which is now unnecessary
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2024-08-03 12:07:24 +01:00 |
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0d1ea9444b
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refactor to allow graph lines to be shown at start up
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2024-08-03 06:05:26 +01:00 |
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ee2274ffbc
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improve generated graph lines, so it aligns perfectly with clickPoints (but there are two 'todo' notes: one when the height is greather than the width, and also the constant vector when the program starts is an empty vector)
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2024-08-03 04:40:53 +01:00 |
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57c21448e7
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add and improve code to generate graphLines dynamically
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2024-08-03 02:31:35 +01:00 |
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b01637ba3b
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a little refactoring
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2024-08-02 00:05:24 +01:00 |
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13063ea2c6
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add framebufferSize callback (FFI scaffolding and creating new variant of input_message type but don't react to this message in a meaningful way yet)
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2024-08-01 23:33:54 +01:00 |
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c5d9ed4c69
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add clickPoints to app-type so we are able to change those points at runtime
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2024-08-01 21:39:09 +01:00 |
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0fc6201231
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reduce number of type conversoins required for mouse move callback (and fix the other code which uses it too)
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2024-08-01 21:17:39 +01:00 |
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39b8b45b45
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rename to dotscape
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2024-08-01 20:52:20 +01:00 |
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818503d0ac
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formatting
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2024-07-31 22:28:42 +01:00 |
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16fa1e49af
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get drawing of triangles implemented
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2024-07-31 22:25:15 +01:00 |
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087998ac6b
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return normalised device coordinates together with vector, from getClickPos function
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2024-07-31 14:52:12 +01:00 |
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a2c499c933
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a bit of fiddling to support different resolutions (as long as aspect ratio of window is 1:1)
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2024-07-31 14:02:23 +01:00 |
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95345131ab
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refinements to 'getClickPos' function (and helper functions) in app-update.sml
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2024-07-31 13:32:22 +01:00 |
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6a2fe3ed18
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a bit of formatting (no other changes in this commit)
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2024-07-31 12:30:12 +01:00 |
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d18e6f105d
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additional scaffolding
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2024-07-31 12:27:11 +01:00 |
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29793cccbe
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refactoring and scaffolding
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2024-07-31 12:00:07 +01:00 |
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94611eceee
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a little refactoring
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2024-07-31 10:03:30 +01:00 |
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6edb4f2556
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remove hardcoded buttonVec, so later I can upload new vector data programmatically
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2024-07-31 08:44:14 +01:00 |
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5525725ef3
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add buttonDrawObject and calls to successfully draw button
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2024-07-31 08:41:19 +01:00 |
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b8ab605c90
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code function that indicates which area, if any, was clicked
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2024-07-30 19:04:36 +01:00 |
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e97768b18a
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add callbacks for mouse movement and mouse clicking
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2024-07-30 17:10:48 +01:00 |
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75b82fd888
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a bit of refactoring (move 'graphLines' constant vector to imperative-shell/constants.sml), and get graphLines background drawn to the screen
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2024-07-30 11:17:19 +01:00 |
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d726823249
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add function to assist in getting vertex/fragment buffers and shaders, to help with drawing
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2024-07-30 10:48:46 +01:00 |
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6d5ce4cbf6
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remove unused constant values from constants.sml
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2024-07-29 22:54:40 +01:00 |
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