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d3200745d0
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allow player to have a different width/height that is not a perfect square, (now we have Constants.playerWidth and Constants.playerHeight, having deleted the previous size in Constants.playerSize)
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2025-02-18 12:31:22 +00:00 |
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66c60a490d
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begin adding shield slime enemy variant
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2025-02-15 12:34:10 +00:00 |
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219b37053b
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add functionality for falling enemies to turn into player projectiles when attacked
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2025-02-15 02:02:48 +00:00 |
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b8934e3add
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add function to generate quad tree from falling enemies
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2025-02-15 01:52:19 +00:00 |
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e758a5a13c
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refactor falling_enemy to be contained in FallingEnemyMap, instead of a plain vector
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2025-02-15 01:42:29 +00:00 |
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5412a71d30
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add code to make enemy fall when attacked by projectile (assuming health is enough)
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2025-02-14 18:18:46 +00:00 |
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c75e7bc33b
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add attacked enemies who are defeated to player's list of defeated_enemies, allowing them to be shot as projectiles
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2025-02-14 13:15:45 +00:00 |
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b239dfa04d
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add functionality to have enemies tract to player's attack
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2025-02-14 12:59:22 +00:00 |
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