Files
sml-projects/fcore/player/player-attack.sml

45 lines
1.3 KiB
Standard ML

structure PlayerAttack =
struct
structure AttackEnemies =
MakeQuadTreeFold
(struct
type env = unit
type state = EnemyMap.t
open EnemyType
fun onAttacked
(enemyID: int, enemy: EnemyType.enemy, enemyMap: EnemyMap.t) =
case #variant enemy of
PATROL_SLIME => EnemyMap.remove (enemyID, enemyMap)
| FOLLOW_SLIME => EnemyMap.remove (enemyID, enemyMap)
| STRAIGHT_BAT => EnemyMap.remove (enemyID, enemyMap)
fun fold (enemyID, (), enemyMap) =
case EnemyMap.get (enemyID, enemyMap) of
SOME enemy => onAttacked (enemyID, enemy, enemyMap)
| NONE => enemyMap
end)
fun attackEnemies (player: PlayerType.player, enemyMap, enemyTree) =
let
open PlayerType
val {x, y, facing, mainAttack, ...} = player
in
case mainAttack of
MAIN_ATTACKING {length, ...} =>
let
open EntityType
val height = Constants.playerSize
val x =
(case facing of
FACING_RIGHT => x + Constants.playerSize
| FACING_LEFT => x - length)
in
AttackEnemies.foldRegion
(x, y, length, height, (), enemyMap, enemyTree)
end
| _ => enemyMap
end
end