Commit Graph

86 Commits

Author SHA1 Message Date
575b8d009e amend order of Glfw.swapBuffers and Glfw.pollEvents in imperative shell (previous order polled events before swapping buffers which is not the intended order) 2024-08-14 02:00:07 +01:00
dd9ecfcbe5 delete shaders after linking them in program, which reduces memory by like 0.1 MB (very minor) 2024-08-14 01:44:30 +01:00
c740e5d751 delete shaders after linking them in program, which reduces memory by like 0.1 MB (very minor) 2024-08-14 01:43:53 +01:00
0c76edfde2 remove graph lines vector from app type, so the vector can be garbage collected (it is not really needed) 2024-08-13 23:49:34 +01:00
d9c7b753f8 100/home/humza/Downloads/sml/dotscape/README.md done with undo/redo functionality (tested and both of them work as expected) 2024-08-08 23:52:49 +01:00
4243e4c679 refactor a little bit, making signature of app-update.sml simpler to use by storing mouseX and mouseY inside the app_type 2024-08-08 21:58:50 +01:00
89f4ae3b13 undo implemented and working fine 2024-08-08 21:35:48 +01:00
5c7c61586a scaffolding in preparation for implementing undo 2024-08-08 06:34:40 +01:00
a53c5e1ce3 restore imperative shell 2024-08-08 05:56:20 +01:00
ef8852350c remove print statement which is now unnecessary 2024-08-03 12:07:24 +01:00
0d1ea9444b refactor to allow graph lines to be shown at start up 2024-08-03 06:05:26 +01:00
ee2274ffbc improve generated graph lines, so it aligns perfectly with clickPoints (but there are two 'todo' notes: one when the height is greather than the width, and also the constant vector when the program starts is an empty vector) 2024-08-03 04:40:53 +01:00
57c21448e7 add and improve code to generate graphLines dynamically 2024-08-03 02:31:35 +01:00
b01637ba3b a little refactoring 2024-08-02 00:05:24 +01:00
13063ea2c6 add framebufferSize callback (FFI scaffolding and creating new variant of input_message type but don't react to this message in a meaningful way yet) 2024-08-01 23:33:54 +01:00
c5d9ed4c69 add clickPoints to app-type so we are able to change those points at runtime 2024-08-01 21:39:09 +01:00
0fc6201231 reduce number of type conversoins required for mouse move callback (and fix the other code which uses it too) 2024-08-01 21:17:39 +01:00
39b8b45b45 rename to dotscape 2024-08-01 20:52:20 +01:00
818503d0ac formatting 2024-07-31 22:28:42 +01:00
16fa1e49af get drawing of triangles implemented 2024-07-31 22:25:15 +01:00
087998ac6b return normalised device coordinates together with vector, from getClickPos function 2024-07-31 14:52:12 +01:00
a2c499c933 a bit of fiddling to support different resolutions (as long as aspect ratio of window is 1:1) 2024-07-31 14:02:23 +01:00
95345131ab refinements to 'getClickPos' function (and helper functions) in app-update.sml 2024-07-31 13:32:22 +01:00
6a2fe3ed18 a bit of formatting (no other changes in this commit) 2024-07-31 12:30:12 +01:00
d18e6f105d additional scaffolding 2024-07-31 12:27:11 +01:00
29793cccbe refactoring and scaffolding 2024-07-31 12:00:07 +01:00
94611eceee a little refactoring 2024-07-31 10:03:30 +01:00
6edb4f2556 remove hardcoded buttonVec, so later I can upload new vector data programmatically 2024-07-31 08:44:14 +01:00
5525725ef3 add buttonDrawObject and calls to successfully draw button 2024-07-31 08:41:19 +01:00
b8ab605c90 code function that indicates which area, if any, was clicked 2024-07-30 19:04:36 +01:00
e97768b18a add callbacks for mouse movement and mouse clicking 2024-07-30 17:10:48 +01:00
75b82fd888 a bit of refactoring (move 'graphLines' constant vector to imperative-shell/constants.sml), and get graphLines background drawn to the screen 2024-07-30 11:17:19 +01:00
d726823249 add function to assist in getting vertex/fragment buffers and shaders, to help with drawing 2024-07-30 10:48:46 +01:00
6d5ce4cbf6 remove unused constant values from constants.sml 2024-07-29 22:54:40 +01:00
438f6458a0 create constant vector that looks like graph paper (grid for clicking points later) 2024-07-29 22:45:10 +01:00
319ba58b3e init 2024-07-28 14:22:17 +01:00