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e23e2f0997
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precompute graph to be used for dijkstra's algorithm, resulting in CPU usage that never exceed 7/home/humza/Downloads/sml/oh-my-stars/fcore/path-finding.sml with 5 enemies and eliminating lag
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2025-01-31 04:32:53 +00:00 |
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9b7d7a1396
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fix compile errors after previous commit (which involved reimplementing the quad tree to eliminate the possibility of a class of bugs I was experiencing; the problem was that the quad bounds were being passed recursively in different functions, but the long argument list in these functions made it difficult to see where the mismatch was)
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2025-01-27 23:41:59 +00:00 |
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6369be21fa
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tentatively refactor quad tree to make it more succinct + eliminate a class of potential bugs (passing wrong quad values through recursion)
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2025-01-27 23:27:52 +00:00 |
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a05f211428
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pass player record as argument for enemy filtering functiokns, so enemy can react to player state (position, etc.)
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2025-01-16 08:15:29 +00:00 |
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50238b8dac
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done getting physics + environment to work on enemy as well, in addition to player
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2025-01-13 09:52:25 +00:00 |
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ca6b0b2160
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done refactoring player-specific logic, and also enemy-specific logic, from player-enemy.sml (which now just calls different functions from the player.sml and enemy.sml modules, to help player-enemy.sml maintain a high level overview)
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2025-01-12 22:14:36 +00:00 |
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3dddd096f7
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a bit of additional refactoring
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2025-01-12 22:10:58 +00:00 |
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8052ad53f7
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a bit of refactoring and clearer naming
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2025-01-12 21:59:33 +00:00 |
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442c489af7
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remove unused 'enemyTree' value returned from player-enemy.sml function
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2025-01-12 19:31:29 +00:00 |
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8906d244eb
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extract player patch types and functions to its own module
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2025-01-12 19:25:05 +00:00 |
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c4989711df
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refactor constants out of enemy.sml
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2025-01-12 12:53:41 +00:00 |
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ec44dd9966
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refactor constants out from player.sml
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2025-01-12 11:46:32 +00:00 |
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8498eacde2
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a little bit of refactoring
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2025-01-11 21:58:34 +00:00 |
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75e28b892e
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done getting player's projectiles to collide with enemies successfully, and tested (although the code of the enemy reacting to the player is not the best)
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2025-01-11 21:35:55 +00:00 |
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0367b3a23c
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progress detecting collision between enemy and player's projectile, and decrementing enemy's health once detected
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2025-01-11 13:45:29 +00:00 |
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df0926195d
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decide on a different structure/module for each collision
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2025-01-10 10:12:59 +00:00 |
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