Commit Graph

900 Commits

Author SHA1 Message Date
e0c09c5480 begin adding bindings to rgfw window library 2026-01-22 02:00:57 +00:00
5eb94f5ccb remove shell/shell.sml and merge its contents into shell/glfw-loop.sml, because shell.sml used to set up and initialise GLFW before calling the main loop. We may want to add additional back-ends later instead, so it's better to keep names specific to the windowing library or platform. 2026-01-22 00:57:21 +00:00
9ef8231b8b separate OpenGL drawing from GLFW loop in imperative shell, so that other windowing libraries can call the same OpenGL functions. 2026-01-22 00:04:22 +00:00
a8104131ca add bindings for d-pad directions 2026-01-21 22:45:19 +00:00
2d1bcf28f7 progress reimplementing gamepad support 2026-01-21 21:03:20 +00:00
50868b830b implement actions for TRIANGLE mode in glfw-gamepad.sml 2026-01-21 20:50:04 +00:00
0679f4154e begin refactoring shell/glfw-gamepad.sml. (Most functions inside that file are pure now, and I think a 'modal' approach to the face buttons would be better/more ergonomic.) 2026-01-21 20:38:13 +00:00
96fe9cea0d update todo.md notes with next steps to focus on 2026-01-20 09:13:03 +00:00
214ea67b76 add gamepad-bindings for escape key 2026-01-20 09:08:11 +00:00
e2454b1093 handle l2 and r2 2026-01-20 09:01:41 +00:00
9962232f83 implemented l2 and r2 mostly (except for some to-do items mentioned in comments) 2026-01-20 08:32:29 +00:00
38e31b2097 amend l1 (previous commit only amended r1) 2026-01-20 08:02:58 +00:00
755d69675f fix how l1 and r1 buttons should be handled (previously, we weren't saving the relevant state to true when they were pressed, but now we are) 2026-01-20 08:02:14 +00:00
ff33812b27 done with handling for gamepad's face buttons; next, handle r2 and l2 buttons 2026-01-20 07:56:04 +00:00
73d30bfb1f progress implementing SML-side handling of controller 2026-01-20 07:10:15 +00:00
f2bffc4b6b add bindings to query gamepad's face buttons 2026-01-20 04:19:26 +00:00
6f89fbc89c begin binding gamepad functions from GLFW to SML 2026-01-19 13:23:47 +00:00
c6dee6e9f9 implement function that deletes from both LineGap.t and SearchList, maintaining an exact match between both 2026-01-18 09:59:00 +00:00
5e3e8b39b1 add function in PersistentVector to insert a match while keeping same absolute indices (to be used when a new match appears after a deletion) 2026-01-18 08:52:38 +00:00
29d84a9f9f done adding tests for 'PersistentVector.delete' function 2026-01-18 08:08:45 +00:00
185ef3fc12 done implementing 'PersistentVector.merge', which means that 'PersistentVector.delete' is now complete. (Todo: test 'PersistentVector.delete'.) 2026-01-18 06:58:41 +00:00
79a0c95a58 implement another case for 'PersistentVector.merge': merge when right depth is greater than left depth 2026-01-18 06:52:49 +00:00
7b05490812 progress implementing 'PersistentVector.merge' for case where left subtree and right subtree have same depth 2026-01-18 06:40:22 +00:00
66d672505a fix calculation of number to decrement by in 'PersistentVector.delete', after additional test showed that calculation resulted in incorrect metadata. (Todo: just implement function to merge left and right subtrees.) 2026-01-18 00:27:03 +00:00
83bb852ae2 add another test for 'PersistentVector.delete 2026-01-17 23:45:20 +00:00
1c947eab7d add a test for 'PersistentVector.delete' (even though the 'PersistentVector.merge' helper function is unimplemented) 2026-01-17 23:27:36 +00:00
ee58556bde progress implementing 'PersistentVector.delete'. (Todo: implement function to merge left and right vectors.) 2026-01-17 23:14:05 +00:00
b84713a98e add 'PersistentVector.countDepth' function, which is meant to count the depth, and is to be used for deletion 2026-01-17 22:51:06 +00:00
4280f580a2 add function to decrement persistent-vector.sml. (The plan is to split the left and right, and then decrement the right metadata so that the absolute indices match.) 2026-01-17 22:46:08 +00:00
98ec1fbee6 fix another size-recalculation mistake in 'PersistentVector.splitRight' function. (When we are splitting in the middle of a BRANCH, we want to subtract the old child size from the remainder, and then add the new child size to the remainder, because this calculation will account for the splitting of preceding elements.) 2026-01-16 22:40:38 +00:00
e52d4856ee amend recalculation of size metadata in 'PersistentVector.splitRIght: we always want to decrement by prevSize in this function. (We will have another function call to decrement so that left split and right split represent the same absolute indices when they are joined, before they are split.) 2026-01-16 22:31:43 +00:00
ddcb0ea56d finish initial implementation for 'PersistentVector.splitRight' 2026-01-16 22:16:44 +00:00
eb316d7be2 begin implementation of PersistentVector.splitRight function 2026-01-16 21:58:59 +00:00
08abb43e3b added tests for 'PersistentVector.splitLeft' function 2026-01-16 21:30:56 +00:00
47cf451501 begin adding tests for 'PersistentVector.splitLeft' function 2026-01-16 21:16:23 +00:00
e0bebb6d1a add tests checking that PersistentVector.toList works as expected 2026-01-15 13:20:45 +00:00
290cc65a52 add tests checking that persistent-vector.sml appends properly, as it is meant to 2026-01-15 13:03:23 +00:00
ac3b987c42 add boilerplate helper functions in persistent-vector-tests.sml to check if list contains indices that are in range, or are not in range 2026-01-15 12:49:02 +00:00
ef43efb680 rename some test files 2026-01-15 12:32:13 +00:00
2058a57026 add functions for testing persistent-vector.sml 2026-01-15 07:16:04 +00:00
559b254b0c initial implementation of 'PersistentVector.splitLeft' function 2026-01-15 06:13:38 +00:00
79fda65f78 begin coding 'PersistentVector.splitLeft' function 2026-01-15 05:51:22 +00:00
267c0c5d96 change persistent-vector.sml's 'prevMatch' function to use rope-like metadata, and remove dead code 2026-01-15 05:39:55 +00:00
d6da7a3ea3 persistent-vector.sml was in a partial state where some functions use rope-like metadata and some functions do not, so change 'nextMatch' function to use rope-like metatadata (still need to change other functions) 2026-01-15 05:25:17 +00:00
e1077b7780 add tests for 'yk' motion (next: implement 'yj' motion and test it) 2026-01-14 04:49:41 +00:00
66f1fb0b5e implement 'yk' motion (next: add tests for it) 2026-01-13 23:54:48 +00:00
e37e04a2a2 rename 'NormalDelete.deleteLineBack' function to 'NormalDelete.deleteLineUp' which is clearer ('k' in 'dk' motion means move cursor up one line) 2026-01-13 23:40:29 +00:00
f1dd822d5b add tests for 'yl' motion 2026-01-07 07:52:06 +00:00
407f78ce7a fix bug in 'NormalYank.yankRight' function. Instead of calling 'Int.max (endOfLineIdx, high)', we should call 'Int.min (endOfLineIdx, high)' because we are trying to get the smaller number, and not the largest. 2026-01-07 06:55:42 +00:00
cc4716f3db refactor fcore/normal-yank.sml a bit (replace repeated logic with a function call) 2026-01-07 06:49:52 +00:00