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02d94fc3c7b5f567007db284dc2250d000b34ba8
sml-projects
/
fcore
/
enemy-behaviour.sml
Humza Shahid
02d94fc3c7
handle not-so-uncommon edge case: when platform enemy is on can be jumped from to reach next platform, but enemy is not in a position to jump (top platform slightly overlaps bottom platform in x-axis), make enemy walk left/right first so enemy reaches point where it is possible to jump from
2025-01-24 02:09:20 +00:00
9.6 KiB
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