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02d94fc3c7b5f567007db284dc2250d000b34ba8
sml-projects/fcore/enemy-behaviour.sml
Humza Shahid 02d94fc3c7 handle not-so-uncommon edge case: when platform enemy is on can be jumped from to reach next platform, but enemy is not in a position to jump (top platform slightly overlaps bottom platform in x-axis), make enemy walk left/right first so enemy reaches point where it is possible to jump from
2025-01-24 02:09:20 +00:00

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