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07782c7d65a469550beae65925f5bd255015d6e8
sml-projects/shell
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Humza Shahid 07782c7d65 add code to: (1) draw platform (shell.sml), (2) fix wall collision detection regression and platform collision detection bug (I was meant to pass one y parameter and one x parameter to the QuadTree for querying, but accidentally sent the y coordinate twice), (3) perform necessary state transitions that allow to drop from platform when pressing down on a platform, and (4) make sure player does not stick to platform if they jump to platform from below
2024-12-18 03:30:21 +00:00
..
gl-draw.sml
add code to: (1) draw platform (shell.sml), (2) fix wall collision detection regression and platform collision detection bug (I was meant to pass one y parameter and one x parameter to the QuadTree for querying, but accidentally sent the y coordinate twice), (3) perform necessary state transitions that allow to drop from platform when pressing down on a platform, and (4) make sure player does not stick to platform if they jump to platform from below
2024-12-18 03:30:21 +00:00
gl-shaders.sml
add basic imperative shell
2024-12-10 19:48:07 +00:00
input-state.sml
progress in handling variable window width/height (mostly only in imperative shell though)
2024-12-16 00:58:59 +00:00
shell.sml
add functionality to move player by using arrow keys
2024-12-14 07:59:43 +00:00
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