Files
sml-projects/fcore/game-update.sml

50 lines
1.1 KiB
Standard ML

structure GameUpdate =
struct
fun update (game, input) =
let
val
{ player
, walls
, wallTree
, platforms
, platformTree
, enemies
, graph
, fallingEnemies
} = game
val enemyTree = Enemy.generateTree enemies
val player = Player.runPhysicsAndInput (game, input, enemyTree)
val projectiles = #projectiles player
val projectileTree = Projectile.generateTree projectiles
val (enemies, newFallingEnemies) = Enemy.updateEnemyList
( Vector.length enemies - 1
, enemies
, projectiles
, projectileTree
, walls
, wallTree
, platforms
, platformTree
, player
, graph
, []
, []
)
val fallingEnemies = Vector.fromList newFallingEnemies
in
{ player = player
, walls = walls
, wallTree = wallTree
, platforms = platforms
, platformTree = platformTree
, enemies = enemies
, graph = graph
, fallingEnemies = fallingEnemies
}
end
end