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4301e9ae38438b01972fb2553cd2114f1a2ede13
sml-projects/fcore/enemy
History
Humza Shahid 4301e9ae38 add line-of-sight, so FOLLOW_SLIME will only follow player if player is in specific range of enemy (within 199 pixels currently).
2025-02-09 10:05:12 +00:00
..
enemy-behaviour.sml
add line-of-sight, so FOLLOW_SLIME will only follow player if player is in specific range of enemy (within 199 pixels currently).
2025-02-09 10:05:12 +00:00
enemy-patch.sml
reimplement enemy-filter loop (now enemy's reaction, and decision to possibly filter, is fully under enemy's control - physics, damage reaction, whether to filter or update enemy's state, etc.)
2025-02-08 01:05:39 +00:00
enemy-variants.sml
reimplement enemy-filter loop (now enemy's reaction, and decision to possibly filter, is fully under enemy's control - physics, damage reaction, whether to filter or update enemy's state, etc.)
2025-02-08 01:05:39 +00:00
enemy.sml
add falling_enemies type to game (these enemies can be picked up and thrown), and thread fallingEnemies through enemy.sml to set up scaffolding for them
2025-02-08 09:20:10 +00:00
falling-enemies.sml
code functionality to filter out falling enemy from list if falling enemy is colliding with player
2025-02-08 11:05:58 +00:00
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