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205 Commits 1 Branch 0 Tags
4301e9ae38438b01972fb2553cd2114f1a2ede13
Commit Graph

8 Commits

Author SHA1 Message Date
Humza Shahid
4301e9ae38 add line-of-sight, so FOLLOW_SLIME will only follow player if player is in specific range of enemy (within 199 pixels currently). 2025-02-09 10:05:12 +00:00
Humza Shahid
07d31119a7 code functionality to filter out falling enemy from list if falling enemy is colliding with player 2025-02-08 11:05:58 +00:00
Humza Shahid
26870816db add code so that enemy gains a new projectile when attacking falling enemies, and also draw the falling enemies 2025-02-08 10:48:34 +00:00
Humza Shahid
51401231e1 update state of falling enemies per loop 2025-02-08 09:49:32 +00:00
Humza Shahid
38640b14a2 add falling_enemies type to game (these enemies can be picked up and thrown), and thread fallingEnemies through enemy.sml to set up scaffolding for them 2025-02-08 09:20:10 +00:00
Humza Shahid
1c105193e2 extract a couple of collision functions to a separate module for reuse 2025-02-08 08:39:04 +00:00
Humza Shahid
f9fe009d59 have patrol slime and follow slime also react to player's ChainEdge attack, and not only player's projectiles 2025-02-08 04:02:17 +00:00
Humza Shahid
23cf480dad reimplement enemy-filter loop (now enemy's reaction, and decision to possibly filter, is fully under enemy's control - physics, damage reaction, whether to filter or update enemy's state, etc.) 2025-02-08 01:05:39 +00:00
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